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WebGL builds in embedded browser

Discussion in 'WebGL' started by delphinius81, Nov 10, 2015.

  1. delphinius81

    delphinius81

    Joined:
    Mar 6, 2012
    Posts:
    55
    I'm at the early stages of a project looking to embed a small WebGL mini-game inside of a larger C++ game (implementing the mini-game in the c++ game engine is not possible - it's an old engine and there isn't enough time to get people up to speed to do a native build). We want to embed either Chromium or Gecko/SpiderMonkey into our game to enable loading of Unity webgl builds. I'm just wondering if anyone has had success doing something similar. If we can go the Mozilla route (Gecko/SpiderMonkey), that would be best since there are some other js libraries that we'd like to use in the future. Anyone done something like this before?
     
  2. fritzs

    fritzs

    Joined:
    Jul 10, 2017
    Posts:
    4
    we are looking for something similar, but havent found any solution yet... we desided to split the template into (left: 3D Unity-Scene, right: Web UI). But we also would prefer an embedded browser in our application.

    Any news from your side?
     
  3. delphinius81

    delphinius81

    Joined:
    Mar 6, 2012
    Posts:
    55
    That project ended up being dropped. We were able to embed chromium into the other game, and then load the unity webgl build from there - so it is possible. Should be more feasible today than it was 4 years ago since webgl builds have seen steady improvement. But t I cannot offer much advice on how the embedding was performed, as that was done by other people at the company (and I have long since left that position).

    tldr; It can be done! But I don't have details on how.