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WebGL WebGL builds crash Tizen devices, works fine on other mobiles

Discussion in '5.4 Beta' started by Jonny-Roy, Jan 25, 2016.

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  1. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
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    The scene causes a message saying "The browser could not allocate enough memory for the WebGL content." followed by locking the device entirely crashing the whole device, this only occurs on Tizen based devices (Tested Z1 and Z3) Android devices work fine.

    Looking through the generated code, it appears several areas do not take Tizen into account (for example the Check for if it's a mobile device), these devices do support WebGL, the three.js projects work fine. The scene tested was a static cube.

    (Case 764182)
     
    MrEsquire likes this.
  2. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
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    Oh, forgot to say this was reported in Beta 5.4 B2 but also affects B3, but it's also in lower versions of Unity 5.3, etc.
     
  3. Alex-Lian

    Alex-Lian

    Guest

    Our WebGL platform is not explicitly supporting mobile. If it's happening to work, it's without our testing it.
    Even so, I'll pass it along to the WebGL/Tizen team to consider.
     
    Jonny-Roy likes this.
  4. Alex-Lian

    Alex-Lian

    Guest

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