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Bug WebGL build - Unity 2019.4.19f1 - Uncaught exception: abort(82)

Discussion in 'Web' started by Paradoks, Feb 13, 2021.

  1. Paradoks

    Paradoks

    Joined:
    Oct 13, 2009
    Posts:
    436
    Hi,

    My game was built with 2018LTS, as you can see it is working well.
    http://www.adversator.com/game.html
    I imported it a few days ago into Unity 2019.4.19f1 to make some tests.
    I can't get the 2019 version to work.
    From the Unity 2018 version to the 2019, i didn't touch anything.
    Just the unity auto update.
    when i load the page i got that:


    I don't really know what to do as the exact same project works on unity 2018LTS.
    Any idea ?

    Thanks
     
  2. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    953
    Can you redo the test with a Development build? That should help those <anonyme> call stacks show up with proper stack traces.
     
  3. Paradoks

    Paradoks

    Joined:
    Oct 13, 2009
    Posts:
    436
    Now it works, but i changed so many things in my code that i don't know what made it work.
    Maybe i was doing a UnityWebRequest and a HttpWebRequest that made the build bug.
    Amoung all the changes in my code, i removed theses two.
    If you encounter the same kind of bug as me, maybe you could give this mod a try.