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WebGL build runtime error

Discussion in 'Editor & General Support' started by peterworth, Sep 23, 2015.

  1. peterworth

    peterworth

    Joined:
    Mar 4, 2014
    Posts:
    7
    I just tried building a project for WebGL in unity 5.2, and after the unity loading screen got the error below (running it in firefox). Any ideas how to even begin figuring out what the problem might be?

    ---
    An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
    uncaught exception: abort(-1) at jsStackTrace@file://WebBuild/Release/WebBuild.js:1
    stackTrace@file://WebBuild/Release/WebBuild.js:1
    abort@file://WebBuild/Release/WebBuild.js:38
    _pthread_create@file://WebBuild/Release/WebBuild.js:1
    HH@file://WebBuild/Release/WebBuild.js:28
    gF@file://WebBuild/Release/WebBuild.js:28
    zO@file://WebBuild/Release/WebBuild.js:28
    DO@file://WebBuild/Release/WebBuild.js:28
    _v@file://WebBuild/Release/WebBuild.js:28
    xik@file://WebBuild/Release/WebBuild.js:15
    Cik@file://WebBuild/Release/WebBuild.js:15
    VJg@file://WebBuild/Release/WebBuild.js:7
    qJg@file://WebBuild/Release/WebBuild.js:7
    nZq@file://WebBuild/Release/WebBuild.js:6
    gDg@file://WebBuild/Release/WebBuild.js:11
    fDg@file://WebBuild/Release/WebBuild.js:11
    nDr@file://WebBuild/Release/WebBuild.js:31
    invoke_vii@file://WebBuild/Release/WebBuild.js:1
    NBg@file://WebBuild/Release/WebBuild.js:11
    TAg@file://WebBuild/Release/WebBuild.js:11
    hDr@file://WebBuild/Release/WebBuild.js:31
    invoke_viiii@file://WebBuild/Release/WebBuild.js:1
    SAg@file://WebBuild/Release/WebBuild.js:11
    nDr@file://WebBuild/Release/WebBuild.js:31
    invoke_vii@file://WebBuild/Release/WebBuild.js:1
    YAg@file://WebBuild/Release/WebBuild.js:11
    Uef@file://WebBuild/Release/WebBuild.js:26
    Qfq@file://WebBuild/Release/WebBuild.js:6
    zEr@file://WebBuild/Release/WebBuild.js:31
    invoke_iiii@file://WebBuild/Release/WebBuild.js:1
    HN@file://WebBuild/Release/WebBuild.js:28
    Xv@file://WebBuild/Release/WebBuild.js:28
    Dlb@file://WebBuild/Release/WebBuild.js:18
    KIb@file://WebBuild/Release/WebBuild.js:18
    jHb@file://WebBuild/Release/WebBuild.js:18
    lHb@file://WebBuild/Release/WebBuild.js:18
    VGb@file://WebBuild/Release/WebBuild.js:18
    Chb@file://WebBuild/Release/WebBuild.js:23
    SDb@file://WebBuild/Release/WebBuild.js:18
    eOd@file://WebBuild/Release/WebBuild.js:14
    aEr@file://WebBuild/Release/WebBuild.js:31
    @file://WebBuild/Release/WebBuild.js:1
    Browser_mainLoop_runner/<@file://WebBuild/Release/WebBuild.js:1
    @file://WebBuild/Release/WebBuild.js:1
    Browser_mainLoop_runner@file://WebBuild/Release/WebBuild.js:1

    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
     
  2. Dynamoid-Megan

    Dynamoid-Megan

    Joined:
    Apr 16, 2015
    Posts:
    72
    I have the same error going on trying to build a test with only SocketIOforUnity - v1.0.1 in my project in 5.1.2f1
     
  3. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,073
    There is a dedicated WebGL forum for these questions.

    The error says "uncaught exception". what does it say when you enable exception support?