Hi y'all, I know that WebGL build times have been the subject of many posts but, I believe that my case is extreme. I have a scene with one (ONE) cube, that rotates on a single axis, and a camera that shows it doing that. WebGL build takes 30 minutes. and not only in the first time. I change a single variable in the rotation script (rotation speed) and the build takes 30 minutes again. I worked on another webgl project and the build times were very long, but I assumed that this was due to the project being a rather heavy one. but this single cube is taking as much time as that one. Is there no way to speed things up here?