Google unfortunately had a bug which slipped into Chrome 42, causing large asm.js codebases (including Unity WebGL) to fail. They said that they have a fix which they plan to roll out ASAP.
Beside the bug of Chrome42, it seems that you are trying to load the game from "file://", use the setting of "Build and Run", then Unity will run local server, or use a local server on your computer(using NGINX or other server). Or you can run Chrome with a setting that let it run local webgl content like "--disable-web-security"
Jonas, has there been any news on whether or not the asm.js bug has been fixed just yet? I came across this link with a quick Google search in the Chromium project, however the ticket is labeled as fixed. Although I'm not certain if the update was rolled out publicly or not. https://code.google.com/p/chromium/issues/detail?id=478126
You can folllow Chrome releases here: googlechromereleases.blogspot.com The fix was applied to version M43, which is in beta. you can get a beta / dev version to test if that fixes the issues for you.
Thanks ! could you plz post which version is that ? I did not see any "stable" version listed on the Chrome release site that seems relevant. Checking here: http://googlechromereleases.blogspot.com The last thing i see is 42.0.2311.135 release: http://googlechromereleases.blogspot.co.il/2015/04/stable-channel-update_28.html
Forcing a chrome update does indeed appear to fix chrome exploding on webGL builds. That's good to see!
We did get some better performance on our games however still some crashes. We're going to do some digging around before we post on a thread. Thanks for the update!
To Run my WebGL Build without hosting it (i.e. using "file://"). I got the Idea from the following Quoted post: I don't know if it is possible in any other way.
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: abort(144) at jsStackTrace@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:1:22823 stackTrace@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:1:23009 abort@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:41:52912 _3t@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:34:255153 T3c@blob:http://localhost:8888/fc95aAn error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: abort(144) at jsStackTrace@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:1:22823 stackTrace@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:1:23009 abort@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:41:52912 _3t@blob:http://localhost:8888/fc95a225-ec44-4951-ac79-9519b41f8e78:34:255153 T3c@blob:http://localhost:8888/fc95a
unity 3d webGL build i using IMVU Loging but normal game is run but i click IMVU button game run few sec then this errors show pop and game is stop
I've found the compression support doesn't always work. Under publishing settings, set compression format to disabled. For me that works for Google Chrome WebGL.