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WebGL Build Included DLLs

Discussion in 'Web' started by wbl1, May 22, 2015.

  1. wbl1

    wbl1

    Joined:
    Apr 22, 2009
    Posts:
    159
    After building in WebGL, the Editor Log indicates that I have 4.1MB of "included DLLs". However, I don't see these listed in the "Used Assets, sorted by uncompressed size:" section of the output.

    Is there some way to determine what these included DLL's are?

    Are these simply DLLs that Unity must always include in which case I cant (and wouldn't want to) do anything about?

    Just trying to minimize build size .... thanks!
     
  2. sirrus

    sirrus

    Joined:
    Jun 10, 2012
    Posts:
    250
    They should be listed higher up in the Editor Log.

    Something like:

    Mono dependencies included in the build
    Dependency assembly - UnityEngine.UI.dll
    (etc)
     
  3. wbl1

    wbl1

    Joined:
    Apr 22, 2009
    Posts:
    159
    cool. Thanks!