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WebGL build failing with il2cpp.exe error

Discussion in 'WebGL' started by Brathnann, Nov 29, 2016.

  1. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    The first error is pretty long, so I'll leave just the snippet unless more info is needed. This is a unity 5.4.0f3 game that we are trying to upgrade to 5.5 to gain the benefit of the new webGl enhancements. however, when trying to build I get the following two errors. Currently trying the 5.5.0f2 release to get this done.


    Failed running C:\Programs\Unity5.5f2\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release"

    Exception: C:\Programs\Unity5.5f2\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
    UnityEditor.HostView:OnGUI()
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,507
    The part you pasted it useless :(. Can you paste the whole error?
     
  3. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    Failed running C:\Programs\Unity5.5.0f2\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj- V2-Test\Assets /../Temp/StagingArea/Data\Native\build.js" --cachedirectory="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj- V2-Test\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=536870912 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js" --js-pre="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js" --js-pre="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js" --js-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Programs\Unity5.5.0f2\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj- V2-Test\Assets\FacebookSDK\Plugins\iOS\Bolts.framework" --additional-libraries="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Assets\FacebookSDK\Plugins\iOS\FBSDKShareKit.framework" --additional-libraries="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Assets\FacebookSDK\Plugins\iOS\FBSDKLoginKit.framework" --additional-libraries="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Assets\FacebookSDK\Plugins\iOS\FBSDKCoreKit.framework" --additional-libraries="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Assets\Plugins\Android\OneSignalConfig" --extra-types.file="C:\Programs\Unity5.5.0f2\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\Facebook.Unity.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\UnityEngine.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\Mono.Security.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\mscorlib.dll" --assembly="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Managed\System.dll" --generatedcppdir="C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\il2cppOutput"

    stdout:
    Building build.js with EmscriptenToolChain.
    Output directory: C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Temp\StagingArea\Data\Native
    Cache directory: C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Library\il2cpp_cache
    ObjectFiles: 482 of which compiled: 482
    Time Compile: 22036 milliseconds Bulk_Assembly-CSharp_1.cpp
    Time Compile: 21853 milliseconds Bulk_Generics_11.cpp
    Time Compile: 21002 milliseconds Bulk_Generics_4.cpp
    Time Compile: 20716 milliseconds GenericMethods0.cpp
    Time Compile: 20700 milliseconds GenericMethods1.cpp
    Time Compile: 18158 milliseconds Bulk_Assembly-CSharp_4.cpp
    Time Compile: 17969 milliseconds Il2CppAttributes.cpp
    Time Compile: 17245 milliseconds Bulk_mscorlib_1.cpp
    Time Compile: 15950 milliseconds Bulk_mscorlib_6.cpp
    Time Compile: 14037 milliseconds Il2CppMethodPointerTable.cpp
    Total compilation time: 109135 milliseconds.
    Response file: C:\Users\owner\AppData\Local\Temp\_1252462149\response.rsp
    il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path 'C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Assets\FacebookSDK\Plugins\iOS\Bolts.framework' is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path)
    at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build()
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: System.UnauthorizedAccessException: Access to the path 'C:\Users\owner\Desktop\UnityExperiments\dbj-v2\dbj - V2-Test\Assets\FacebookSDK\Plugins\iOS\Bolts.framework' is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path)
    at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build()
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
    UnityEditor.HostView:OnGUI()

    Exception: C:\Programs\Unity5.5.0f2\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
    UnityEditor.HostView:OnGUI()

    To add, the first build was done at my home computer. This second was done at work. So it appears to happen on multiple computers. At work, I actually got the windows popup that said il2cpp has stopped working, this didn't happen at home, but unity reported the same two errors. Work uses windows 7, home is windows 10 (if that helps any)
     
    Last edited: Nov 29, 2016
  4. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    This is caused by the Facebook SDK folders in FacebookSDK/Plugins/iOS tagged as "Any Platform".
    In the Inspector, try to tag them only for iOS. That should fix it.
     
  5. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    Thank you. That did it. I ran into the same issue with One signal, so I had to do the same for it, but at least I understood the error better. It's building out correctly now.
     
  6. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Forgot to mention that we are also working on a fix that will ignore improperly tagged libraries.
     
  7. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    Thank you. The build seems to work, however, once uploaded to Facebook and run, there is a part where we switch scenes to load up the game and in Firefox and Chrome, this is throwing some errors. A popup shows the following error.

    An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
    uncaught exception: abort(146) at jsStackTrace (webglTestBuild.js:1:19540)
    stackTrace (webglTestBuild.js:1:19711)
    abort (webglTestBuild.js:3:33081)
    Dvu (webglTestBuild.asm.js:31:1)
    OCh (webglTestBuild.asm.js:4:1)
    Nyk (webglTestBuild.asm.js:17:1)
    Pyk (webglTestBuild.asm.js:17:1)
    Myk (webglTestBuild.asm.js:17:1)
    mLn (webglTestBuild.asm.js:16:1)
    wnu (webglTestBuild.asm.js:31:1)
    invoke_vii (webglTestBuild.js:1:341824)
    yNn (webglTestBuild.asm.js:16:1)
    NJm (webglTestBuild.asm.js:6:1)
    Lou (webglTestBuild.asm.js:31:1)
    invoke_iiii (webglTestBuild.js:1:355173)
    Lut (webglTestBuild.asm.js:23:1)
    Lyt (webglTestBuild.asm.js:23:1)
    n3 (webglTestBuild.asm.js:8:1)
    m3 (webglTestBuild.asm.js:8:1)
    KOb (webglTestBuild.asm.js:10:1)
    xOb (webglTestBuild.asm.js:10:1)
    Uec (webglTestBuild.asm.js:19:1)
    Tec (webglTestBuild.asm.js:19:1)
    gPa (webglTestBuild.asm.js:14:1)
    zca (webglTestBuild.asm.js:8:1)
    mca (webglTestBuild.asm.js:8:1)
    lou (webglTestBuild.asm.js:31:1)
    dynCall [Runtime.dynCall] (webglTestBuild.js:1:7469)
    _emscripten_set_main_loop [_emscripten_set_main_loop/browserIterationFunc] (webglTestBuild.js:1:38956)
    runIter [Browser.mainLoop.runIter] (webglTestBuild.js:1:42048)
    Browser_mainLoop_runner (webglTestBuild.js:1:40493)

    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

    The web console shows this repeating several times

    Decompressing this format (1) is not supported on this platform.
    (Filename: Line: 51)

    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    getUserFBID
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    NullReferenceException

    Note I'm trying to load an asset bundle that was created in 5.4. While things work in the 5.5 editor, could this be creating an issue once built out?
     
  8. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    well...when upgrading to a new version of Unity, first thing to do is to rebuilt asset bundles. Most likely, they were created using LZMA compression which is not supported anymore in WebGL as of 5.5
     
  9. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    hmm...The problem is the game is live. If I did 5.5 bundles, would they work in 5.4? All the bundles were built in 5.4.0f3 originally. They were built using the asset bundle manager asset that Unity has on the store. (It was released back in Sep 2015 I think and hasn't been updated any).

    Update: Tested with assetbundles built in 5.5 and still got the same errors.
     
    Last edited: Nov 30, 2016
  10. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    That's strange,. Did you build them with ChunkBasedCompression/no-compression ?
     
  11. John-Lisenby

    John-Lisenby

    Joined:
    Nov 8, 2013
    Posts:
    121
    I am having the same issue. I filled a bug report, and the case number is 856484. The same issue is seen in 5.5.0f2.
     
  12. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    I am using this
    https://www.assetstore.unity3d.com/en/#!/content/45836

    It adds an option under the assets menu that is Assetbundles -> build assetbundles.
    Basically whatever build target I'm under, it creates the assetbundle for me. It's an older asset that hasn't had any updates, but it's provided by unity and has worked fine up to at least 5.4.0f2 (which is what we currently use).

    I honestly don't know what it does since I have not had a reason to look into the editor script as it's always worked great for our project.

    I see a buildScript in the editor folder, but didn't see anything about compression in there.
     
  13. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    It works for me in 5.5 with the default asset bundle settings.

    Which scene are you loading?
    Could you please attach the browser console log?
     
  14. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    We're loading our game scene. I'm not using the scenes in that asset, if that is what you mean. We use that asset to bundle the assets and then we use the manager script and one of the loader scripts(modified for our use) to load in several images.

    All assetbundles are on a cdn and currently no issues in 5.4.0f3.

    .d8888b. 888 888
    d88P Y88b 888 888
    Y88b. 888 888 This is a browser feature intended for
    "Y888b. 888888 .d88b. 88888b. 888 developers. If someone told you to copy-paste
    "Y88b. 888 d88""88b 888 "88b 888 something here to enable a Facebook feature
    "888 888 888 888 888 888 Y8P or "hack" someone's account, it is a
    Y88b d88P Y88b. Y88..88P 888 d88P scam and will give them access to your
    "Y8888P" "Y888 "Y88P" 88888P" 888 Facebook account.
    888
    888
    888

    See https://www.facebook.com/selfxss for more information.
    " z2G2nq66Pua.js:28:1504
    The character encoding of a framed document was not declared. The document may appear different if viewed without the document framing it. xti.php
    Quota 'ftp' is not a valid schema!: ActorsParent.cpp:6758 (unknown)
    Quota Origin 'ftp+++fourstorycreative.com' failed to parse, handled tokens: : ActorsParent.cpp:6677 (unknown)
    IndexedDB UnknownErr: ActorsParent.cpp:585 (unknown)
    Quota 'ftp' is not a valid schema!: ActorsParent.cpp:6758 (unknown)
    Quota Origin 'ftp+++fourstorycreative.com' failed to parse, handled tokens: : ActorsParent.cpp:6677 (unknown)
    Quota 'ftp' is not a valid schema!: ActorsParent.cpp:6758 (unknown)
    Quota Origin 'ftp+++fourstorycreative.com' failed to parse, handled tokens: : ActorsParent.cpp:6677 (unknown)
    Successfully compiled asm.js code (total compilation time 3797ms; storage initialization failed (consider filing a bug)) 45edfc78-849c-4532-a633-d47ddc8bae10
    IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved. 2f9e5a4a-0002-41f1-9256-78c6168258c8:1:124
    Initialize engine version: 5.5.0f2 (1c3fa4a7f523)
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Creating WebGL 1.0 context. UnityLoader.js:2:572
    Renderer: Mozilla
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Vendor: Mozilla
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Version: OpenGL ES 2.0 (WebGL 1.0)
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    GLES: 2
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_blend_minmax GL_EXT_blend_minmax EXT_color_buffer_half_float GL_EXT_color_buffer_half_float EXT_frag_depth GL_EXT_frag_depth EXT_shader_texture_lod GL_EXT_shader_texture_lod EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_color_buffer_float GL_WEBGL_color_buffer_float WEBGL_compressed_texture_etc1 GL_WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_depth_texture GL_WEBGL_depth_texture WEBGL_draw_buffers GL_WEBGL_draw_buffers WEBGL_lose_context GL_WEBGL_lose_context MOZ_WEBGL_lose_context GL_MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    texture_s3tc GL_MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture GL_MOZ_WEBGL_depth_texture
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 1
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    OnLevelWasLoaded was found on Reporter
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
    (Filename: Line: 382)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197770
    UnloadTime: 0.855000 ms
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Version Oct - Payment Test2
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Using Facebook Unity SDK v7.8.0 with FBJSSDK/v2.6 FBUnityWebGL/7.8.0
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    UnloadTime: 2.460000 ms
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809

    Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 9245.
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Total: 10.000000 ms (FindLiveObjects: 0.695000 ms CreateObjectMapping: 0.130000 ms MarkObjects: 9.020000 ms DeleteObjects: 0.145000 ms)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    BestFit is only supported for dynamic fonts. Font 'BlueWave' is not dynamic.
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197770
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://perf-events.cloud.unity3d.com/api/events/crashes/dc122b7c-f762-4984-8de7-97f19526b4d8. (Reason: CORS header ‘Access-Control-Allow-Origin’ missing). (unknown)
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    populateWithScores 1
    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    UnloadTime: 15.710000 ms
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809

    Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 2625.
    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    Total: 5.670000 ms (FindLiveObjects: 0.185000 ms CreateObjectMapping: 0.075000 ms MarkObjects: 4.555000 ms DeleteObjects: 0.855000 ms)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    NullReferenceException

    (Filename: currently not available on il2cpp Line: -1)

    2f9e5a4a-0002-41f1-9256-78c6168258c8:1:197809
    146 UnityLoader.js:2:572
    146 UnityLoader.js:2:619
    Invoking error handler due to
    uncaught exception: abort(146) at jsStackTrace (webglTestBuild.js:1:19540)
    stackTrace (webglTestBuild.js:1:19711)
    abort (webglTestBuild.js:3:33081)
    Dvu (webglTestBuild.asm.js:31:1)
    OCh (webglTestBuild.asm.js:4:1)
    Nyk (webglTestBuild.asm.js:17:1)
    Pyk (webglTestBuild.asm.js:17:1)
    Myk (webglTestBuild.asm.js:17:1)
    mLn (webglTestBuild.asm.js:16:1)
    wnu (webglTestBuild.asm.js:31:1)
    invoke_vii (webglTestBuild.js:1:341824)
    yNn (webglTestBuild.asm.js:16:1)
    NJm (webglTestBuild.asm.js:6:1)
    Lou (webglTestBuild.asm.js:31:1)
    invoke_iiii (webglTestBuild.js:1:355173)
    Lut (webglTestBuild.asm.js:23:1)
    Lyt (webglTestBuild.asm.js:23:1)
    n3 (webglTestBuild.asm.js:8:1)
    m3 (webglTestBuild.asm.js:8:1)
    KOb (webglTestBuild.asm.js:10:1)
    xOb (webglTestBuild.asm.js:10:1)
    Uec (webglTestBuild.asm.js:19:1)
    Tec (webglTestBuild.asm.js:19:1)
    gPa (webglTestBuild.asm.js:14:1)
    zca (webglTestBuild.asm.js:8:1)
    mca (webglTestBuild.asm.js:8:1)
    lou (webglTestBuild.asm.js:31:1)
    dynCall [Runtime.dynCall] (webglTestBuild.js:1:7469)
    _emscripten_set_main_loop [_emscripten_set_main_loop/browserIterationFunc] (webglTestBuild.js:1:38956)
    runIter [Browser.mainLoop.runIter] (webglTestBuild.js:1:42048)
    Browser_mainLoop_runner (webglTestBuild.js:1:40493)

    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. UnityLoader.js:1:5323
    uncaught exception: abort(146) at jsStackTrace@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:19540
    stackTrace@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:19711
    abort@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:3:33081
    Dvu@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:31:1
    OCh@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:4:1
    Nyk@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:17:1
    Pyk@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:17:1
    Myk@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:17:1
    mLn@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:16:1
    wnu@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:31:1
    invoke_vii@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:341824
    yNn@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:16:1
    NJm@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:6:1
    Lou@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:31:1
    invoke_iiii@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:355173
    Lut@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:23:1
    Lyt@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:23:1
    n3@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:8:1
    m3@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:8:1
    KOb@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:10:1
    xOb@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:10:1
    Uec@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:19:1
    Tec@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:19:1
    gPa@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:14:1
    zca@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:8:1
    mca@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:8:1
    lou@blob:https://apps-372688999577304.apps.fbsbx.com/45edfc78-849c-4532-a633-d47ddc8bae10:31:1
    Runtime.dynCall@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:7469
    _emscripten_set_main_loop/browserIterationFunc@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:38956
    Browser.mainLoop.runIter@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:42048
    Browser_mainLoop_runner@blob:https://apps-372688999577304.apps.fbsbx.com/2f9e5a4a-0002-41f1-9256-78c6168258c8:1:40493

    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. (unknown)
    Quota 'ftp' is not a valid schema!: ActorsParent.cpp:6758 (unknown)
    Quota Origin 'ftp+++fourstorycreative.com' failed to parse, handled tokens: : ActorsParent.cpp:6677 (unknown)
    IndexedDB UnknownErr: ActorsParent.cpp:585 (unknown)
    UnknownError indexed-db.js:59:9
    undefined Promise-backend.js:940
    UnknownError indexed-db.js:59:9
    Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://www.facebook.com/common/invalid_request.php?__req=b. (Reason: CORS header ‘Access-Control-Allow-Origin’ missing). (unknown)
    no element found request:1:1

    The null reference errors seem to happen when I try to load the smaller images for the main scene. Then when we click to play a level into the game scene, I get the popup and it crashes there. I get mixed results usually. I'll try to do another test build with 5.5.0f3 once I get that installed to see if it works any better.
     
    Last edited: Dec 5, 2016
  15. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Could you try with a Development build?

    There is an error about cross-origin access. Have you setup your CDN for CORS?
     
  16. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    The cross origin error always occurs and has never been an issue. It happens in 5.4 also and our asset bundles are fine.

    I'll do a development build and try to get that info up here.
     
  17. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    Things got busy and I was able to do a development build, but it didn't show anything new. However, we implemented a new assetbundle loader in our android build and transferred that to our webgl build and it seemed to work. The new system used the unitywebrequest instead of the www call and no longer had any issues. Was able to release the new webgl build and seems to be working currently.

    Thanks for the help. I'm now having to get the Facebook gameroom build to work due to it crashing after install, but I think that may be a facebook issue.
     
  18. amitranegames

    amitranegames

    Joined:
    Oct 23, 2013
    Posts:
    7
    I am getting the same error as that of first post

    I did changed the settings that you Mentioned, but still getting the error

    Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets /../Temp/StagingArea/Data/Native/build.js" --cachedirectory="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=1 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=268435456 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/prejs/FileSystem.js" --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/prejs/MediaDevices.js" --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/prejs/SendMessage.js" --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/ExceptionLogger.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Audio.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Cursor.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Eval.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/FileSystem.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Logging.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/SystemInfo.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/UnetWebSocket.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/WebCam.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/WebRequest.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/library_memfs.js" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/Bolts.framework" --additional-libraries="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/FBSDKLoginKit.framework" --additional-libraries="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/FBSDKCoreKit.framework" --additional-libraries="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/FBSDKShareKit.framework" --extra-types.file="/Applications/Unity/Unity.app/Contents/il2cpp/il2cpp_default_extra_types.txt" --assembly="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Temp/StagingArea/Data/Managed/Facebook.Unity.dll" --assembly="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Temp/StagingArea/Data/Managed/UnityEngine.dll" --generatedcppdir="/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Temp/StagingArea/Data/il2cppOutput"

    stdout:
    Building build.js with EmscriptenToolChain.
    Output directory: /Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Temp/StagingArea/Data/Native
    Cache directory: /Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Library/il2cpp_cache
    ObjectFiles: 446 of which compiled: 0
    Total compilation time: 4726 milliseconds.
    Response file: /var/folders/5r/t5cx4f316ln2jl66knyh6pfr0000gn/T/_1380442791/response.rsp
    il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path '/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/Bolts.framework' is denied.
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x108b528a0 + 0x006a8> in <filename unknown>:0
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x108b52830 + 0x00053> in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    at System.IO.File.OpenRead (System.String path) <0x108b525e0 + 0x0004a> in <filename unknown>:0
    at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile (NiceIO.NPath path) <0x10f8973c0 + 0x00048> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation (Unity.IL2CPP.Building.LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) <0x10fb872d0 + 0x00422> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x10fb83dc0 + 0x0012f> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x10f8904d0 + 0x0080c> in <filename unknown>:0
    at il2cpp.Program.DoRun (System.String[] args) <0x108b5e6a0 + 0x011fa> in <filename unknown>:0
    at il2cpp.Program.Run (System.String[] args) <0x10890f0d0 + 0x0007b> in <filename unknown>:0
    at il2cpp.Program.Main (System.String[] args) <0x10890ee40 + 0x0002c> in <filename unknown>:0
    stderr:

    Unhandled Exception:
    System.UnauthorizedAccessException: Access to the path '/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/Bolts.framework' is denied.
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x108b528a0 + 0x006a8> in <filename unknown>:0
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x108b52830 + 0x00053> in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    at System.IO.File.OpenRead (System.String path) <0x108b525e0 + 0x0004a> in <filename unknown>:0
    at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile (NiceIO.NPath path) <0x10f8973c0 + 0x00048> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation (Unity.IL2CPP.Building.LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) <0x10fb872d0 + 0x00422> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x10fb83dc0 + 0x0012f> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x10f8904d0 + 0x0080c> in <filename unknown>:0
    at il2cpp.Program.DoRun (System.String[] args) <0x108b5e6a0 + 0x011fa> in <filename unknown>:0
    at il2cpp.Program.Run (System.String[] args) <0x10890f0d0 + 0x0007b> in <filename unknown>:0
    at il2cpp.Program.Main (System.String[] args) <0x10890ee40 + 0x0002c> in <filename unknown>:0
    [ERROR] FATAL UNHANDLED EXCEPTION: System.UnauthorizedAccessException: Access to the path '/Users/amitrane/Documents/AmitRane/Work/Games/TVS Zest Drive Android copy/Assets/FacebookSDK/Plugins/iOS/Bolts.framework' is denied.
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x108b528a0 + 0x006a8> in <filename unknown>:0
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x108b52830 + 0x00053> in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    at System.IO.File.OpenRead (System.String path) <0x108b525e0 + 0x0004a> in <filename unknown>:0
    at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile (NiceIO.NPath path) <0x10f8973c0 + 0x00048> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation (Unity.IL2CPP.Building.LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) <0x10fb872d0 + 0x00422> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x10fb83dc0 + 0x0012f> in <filename unknown>:0
    at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x10f8904d0 + 0x0080c> in <filename unknown>:0
    at il2cpp.Program.DoRun (System.String[] args) <0x108b5e6a0 + 0x011fa> in <filename unknown>:0
    at il2cpp.Program.Run (System.String[] args) <0x10890f0d0 + 0x0007b> in <filename unknown>:0
    at il2cpp.Program.Main (System.String[] args) <0x10890ee40 + 0x0002c> in <filename unknown>:0

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
    UnityEditor.HostView:OnGUI()
     
    Last edited: Dec 21, 2016
  19. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    @amitranegames It's a good idea to put walls of text like that in a spoiler tag.

    Your error looks the same. Make sure you have covered each thing that is listed as all platforms and switch it to the proper build target(mine seemed to be iOS ones only having issues). Then save and restart as I think it still has stuff loaded, so you'll need to clear those out.

    Since it still points to Facebook right now, I'm assuming your Facebook ones didn't take or you missed a couple.
     
  20. amitranegames

    amitranegames

    Joined:
    Oct 23, 2013
    Posts:
    7
    Hey thanks @Brathnann , I checked for all the things inside iOS folder and replaced everything that had all platforms to only for iOS and I was able to make a build. Thank you for the help :)

    Also, I edited the previous post to put those walls of text in spoiler tag :)
     
  21. dianadorinamita

    dianadorinamita

    Joined:
    Jan 21, 2016
    Posts:
    25
    hello , i get this 2 error when building webgl in unity 5.6
    2.
    PLEASE HELP ME TO FIX !
     
  22. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    As mentioned to the other post. If you are using Facebook and Unity 5.6, try updating to the latest Facebook sdk, as the new Facebook build target requires the latest Facebook sdk. If you believe you are already using the latest, go download it again and delete Facebook from the project and reinstall it so it imports under the new Unity. If this does not fix the issue, unfortunately, I myself don't have a clue.
     
  23. dianadorinamita

    dianadorinamita

    Joined:
    Jan 21, 2016
    Posts:
    25
    hi, thanks for try to help me , look at this video
     
  24. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    584
    Try to have your unity, project and release folder in your main drive C:
    Also update your windows , i have got the same and now it's working.
     
  25. dianadorinamita

    dianadorinamita

    Joined:
    Jan 21, 2016
    Posts:
    25
    project is on C , i update also windows and same error :(
     
  26. uc-mah

    uc-mah

    Joined:
    Aug 11, 2017
    Posts:
    14
    Hi,

    I working on unity 3d Version 2017.1.0f3 (472613c02cf7) Personal , create 1 scene with some animated character. I am trying to publish it to WEBGL. But when i am doing this its throws error. Please have a look on errors mention below and help me the appropriate solution:

    Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --development-mode --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Debug" --outputpath="C:\Users\Mousif\Documents\office_scene - Copy\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\Mousif\Documents\office_scene - Copy\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput"

    stdout:
    Building build.bc with EmscriptenToolChain.
    Output directory: C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\Native
    Cache directory: C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable
    CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports:
    ===========================================================================
    (no targets could be identified: need more than 1 value to unpack)
    ===========================================================================
    CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
    INFO:root:(Emscripten: Running sanity checks)
    CRITICAL:root:failing sanity checks due to previous fastcomp failure


    Invocation was: Executable: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -DRUNTIME_IL2CPP -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache\C6B9A5956BA14D20190A84852A6312E4.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable
    CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports:
    ===========================================================================
    (no targets could be identified: need more than 1 value to unpack)
    ===========================================================================
    CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html
    INFO:root:(Emscripten: Running sanity checks)
    CRITICAL:root:failing sanity checks due to previous fastcomp failure


    Invocation was: Executable: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    Arguments: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -DRUNTIME_IL2CPP -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache\C6B9A5956BA14D20190A84852A6312E4.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.HostView:OnGUI()

    Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
    UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:873)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)
    UnityEditor.HostView:OnGUI()

    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEditor.HostView:OnGUI()
     
  27. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Could you try the latest 2017.1 patch?
     
  28. uc-mah

    uc-mah

    Joined:
    Aug 11, 2017
    Posts:
    14
    Hi Marco,
    I publish webgl for 3d project, but the problem is size of build folder that is horrible(200 MB). I am stuck in decreasing the build folder size. Even i dont understand is every file in build folder is important or not. I dont use any texture. I though may be animation is reason for this. Then i tried to create another project with only single 3d object then publish webgl for this one. But still build folder size is 196MB. I dont understand why it takes so much space. Please help me.
     
  29. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,146
    I don't understand either. Our webgl project sits between 20-30 megs. What sort of 3d object is this?
     
  30. uc-mah

    uc-mah

    Joined:
    Aug 11, 2017
    Posts:
    14
    I create a project containing single 3d object like cube. Then i publish it for webgl. But the problem is size of build folder that contains following files:
    MyProject.asm.framework.unityweb
    MyProject.asm.code.unityweb
    file
    MyProject.asm.memory.unityweb file containing a binary image to initialize the heap memory for your player.
    MyProject.data.unityweb

    These files contain 200 MB. But these files are necessary for loading content on web browsers. I dont know how reduce file size.

    Please help me with this.
     
  31. uc-mah

    uc-mah

    Joined:
    Aug 11, 2017
    Posts:
    14
    Hello Sir,

    I created 1 3d project with 1 3d object like cube and then publish it to webgl. It create build folder, Template data and index.html
    file. Size of build folder is 200MB that is horrible. I am confuse with build folder, is this folder necessary, is there any possibility
    for decrease build folder size. If suppose i will upload these folder on server. does this build folder is necessary for first time or
    it is necessary for every project i.e build folder is global for every project or i need create build folder separately for different
    different projects.
     
  32. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    please open a new thread if you need to discuss build size issues.

    In the meantime, make sure Development build option is disabled and that Strip Engine Code is enabled.
     
  33. Gubovica

    Gubovica

    Joined:
    Jun 25, 2018
    Posts:
    3
    Install python package. SUDO APT-GET INSTALL PYTHON. IT WORKS!!!
     
  34. RomainI4D

    RomainI4D

    Joined:
    Dec 2, 2020
    Posts:
    2
    Hello guys, I'm facing a similar issue. I try to build in WebGL but I get this error. Can you help me with this ?


    Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/il2cppOutput
    stdout:
    Running il2cpp.exe in server GC mode.
    il2cpp.exe didn't catch exception: System.ArgumentException: External component has thrown an exception.
    at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options)
    at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
    at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
    at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
    at System.Globalization.TextInfo.ToLower(String str)
    at System.Linq.Enumerable.SelectIListIterator`2.MoveNext()
    at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
    at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext()
    at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances)
    at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled exception. System.ArgumentException: External component has thrown an exception.
    at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options)
    at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
    at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
    at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
    at System.Globalization.TextInfo.ToLower(String str)
    at System.Linq.Enumerable.SelectIListIterator`2.MoveNext()
    at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
    at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext()
    at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances)
    at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
    UnityEditor.Modules.DefaultBuildPostprocessor.<message truncated>