I am working through projects and missions on Unity Learn. The current project I'm working is "The Floor Is Lava." I've created a vertical obstacle course consisting of 4 platforms with primitives placed on each platform for the sphere to collide with. In Editor and Game mode, everything works great. All objects have rigid bodies, colliders, and some have physics material applied to allow the sphere to bounce off on collision and fall to the next lower platform. When I publish a WebGL build to Unity Play, the sphere bounces at slightly different angles than in Editor and Game mode, causing it fall off the third platform. Has anyone else encountered anything like this?