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WebGL build and editor visual difference

Discussion in 'Universal Render Pipeline' started by Onigiri, Dec 14, 2019.

  1. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    482
    Hi everyone. I just made a WebGL build of standard URP template scene and i see big difference in visual quality. This is how it looks in editor:
    And this is WebGL build
    WebGL build doesn't have MSAA, postprocessing, shadows from spot light and resolution of directional light is very low. Is there any way i can fix this or this features doesn't supported in WebGL yet? I'm using latest 2019.3 version and latest URP package.
     
  2. alto971

    alto971

    Joined:
    Jun 1, 2014
    Posts:
    18

    hi, i've got the same issue ..; did you fix this issue ?
     
  3. alto971

    alto971

    Joined:
    Jun 1, 2014
    Posts:
    18
    bloom seem to not working too !! ?
     
  4. alto971

    alto971

    Joined:
    Jun 1, 2014
    Posts:
    18
    found it ! It's all about Quality graphics settings for your webGL build ... set it to high , and all shadows and other effects like postprocess bloom, and even MSAA will work !
     
  5. Wasserwecken

    Wasserwecken

    Joined:
    Oct 9, 2017
    Posts:
    6
    If anyone wonders, the green checkbox have to point to high for WebGL.
     

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