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WebGL build 5.4b10 compression issue

Discussion in '5.4 Beta' started by Dazaster83, Mar 21, 2016.

  1. Dazaster83

    Dazaster83

    Joined:
    Jan 28, 2014
    Posts:
    5
    HI,

    I have a build with 5.3.x with WebGL and it works and loads fine on the server, with the same code it completes the build just fine.

    However once put on to my server or running locally using the WebGL build in the beta, it doesn't open the gz files correctly. I tried to unpack the gz files using tar and it says there is a header information issue. It seems something goes corrupt during the compression phase of the build.
     
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    If you locally run a Development build, does that work as expected ?