Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Feedback [WebGl] Boats! My first battle mini game in need of feedback

Discussion in 'Made With Unity' started by Donenuts, Mar 22, 2020.

  1. Donenuts

    Donenuts

    Joined:
    Mar 18, 2020
    Posts:
    6
    Banner.PNG



    Hey! I recently (like 3 weeks ago) started using unity and made this small game called boats! I had a blast making it but so far no one played it and I would love to get some feedback to improve my work.

    Here is a link : https://purple-clam.itch.io/boats

    In this simple free game you control a boat trying to survive in a treacherous sea by killing your opponents and using powerups. (Trust me it ain't much but it's honest work)

    Thank you all !

    Screenshot_0.png Screenshot_3.png Screenshot_7.png

     
    xplicitgreek69 likes this.
  2. NotSoLuckyDucky

    NotSoLuckyDucky

    Joined:
    Apr 16, 2018
    Posts:
    56
    Hi!! The Game has a fun concept, I would love to see health, and try and make the bombs and boats spawn outside a certain radius of the camera, just so players don't see boats just pop up. I feel this would make the world feel more infinite.
     
    loldude482 and Donenuts like this.
  3. Donenuts

    Donenuts

    Joined:
    Mar 18, 2020
    Posts:
    6
    Hey thank you so much for your feedback!! I'll try to implement health and fix the spawning in the next few days
     
  4. unit_dev123

    unit_dev123

    Joined:
    Feb 10, 2020
    Posts:
    989
    I just played and the graphics and sound is phenomenal, only thing is i found difficulty quiet hard. I died very soon.
     
    Donenuts likes this.
  5. Donenuts

    Donenuts

    Joined:
    Mar 18, 2020
    Posts:
    6
    Hi thanks for your feedback! I might add health to the player later which should help balance difficulty
     
  6. JeeCharns

    JeeCharns

    Joined:
    Nov 25, 2015
    Posts:
    3
    Hi Donenuts,

    I love the game! So simple. Especially with the mechanic of the coins and shop after each play. It's almost a roguelike :D

    My feedback:
    - Sometimes frustrating when you aim for a coin and miss it because the hitbox is too small / the boats are hard to manoeuvre.
    - Sometimes frustrating when you are trying to shoot a specific ship, but the aiming is difficult.
    - How do you kill the really fast ghost ships?!?!

    I would love to know where you got the assets from? What do you call this specific asset art style (Cartoony, blocky, rounded edges)? And is it a 3D game with a fixed camera angle?
     
    Donenuts likes this.
  7. Donenuts

    Donenuts

    Joined:
    Mar 18, 2020
    Posts:
    6
    Hey thank you so much for your feedback !! I'll make it easier to pick up items in a next update and see if I can come up with something to make aiming less frustrating. Concerning the ghost ship, it can't be killed for the moment sorry :(

    I made all the assets myself using Blender and don't really know how to call this artstyle. Low poly maybe ? And for the camera yes it's a 3D game with an orthographic camera at a fixed angle.

    Once again thank you for your review! I find it very motivating!
     
    xplicitgreek69 and JeeCharns like this.
  8. JeeCharns

    JeeCharns

    Joined:
    Nov 25, 2015
    Posts:
    3
    No problem.

    Quick question, what do the lemons do? Are they just for improving your high score? It's not really explained anywhere.

    I had another thought while i was reading your reply.. When I miss a coin, or want to kill a ship that is either behind me or has just passed me, i need to turn around. But this can take a long time and leaves me vulnerable to other ships... Do you think it could improve the gameplay if you can turn faster when you slow down? Just an idea :)

    It could also be really cool if you could drop a bomb in your wake that explodes after a few seconds. That way you can get pesky ships off your tail.

    Keep going! I love Boats.
     
  9. Donenuts

    Donenuts

    Joined:
    Mar 18, 2020
    Posts:
    6
    Hey! It's true maybe I should include a short description of each item in the menu. The lemons make you faster and smaller making the beginning of the game more interesting.

    Regarding the speed at which you can turn I tried to keep the movement similar to real boats but it's true that it makes killing enemies behind you quiet hard. That's why I absolutely love your idea of dropping bombs behind ! I think ot could make the gameplay much better :)

    Thank you for your ideas!
     
  10. xplicitgreek69

    xplicitgreek69

    Joined:
    Jan 23, 2020
    Posts:
    34
    Hey! I played your game.

    I honestly have nothing negative I could say about it.

    I love the tiny boats! They are so cool!
    The audio is very fitting and enjoyable to listen to.

    I think I played it about 15 times all together.

    Thumbs up from me!!
    Thanks for taking the time to put that together.

    (not saying this just to be nice, I honestly thought it was a cool design/idea)
     
    Last edited: Mar 30, 2020
    Donenuts likes this.
  11. Donenuts

    Donenuts

    Joined:
    Mar 18, 2020
    Posts:
    6
    Hi! Thank you so much for your feedback it means a lot to me!

    I plan on adding a lot of content in the future using all the feedback I received and I'll make sure to post something when an update is coming.

    Thanks for playing the game!
     
    xplicitgreek69 likes this.