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[WebGL] AudioMixer: Changing exposed values not working?

Discussion in 'Web' started by Samhayne, Sep 21, 2018.

  1. Samhayne

    Samhayne

    Joined:
    Jun 15, 2009
    Posts:
    45
    Hi guys,

    am I doing something wrong or do audiomixer value changes not have any effect in WebGL?

    In the Unity editor it seems to work but in a WebGL build my changes at runtime don't seem to have any (audible) effect any more.

    If I do a volume change via AudioMixer.SetFloat() I may read the just set value correctly afterwards with AudioMixer.GetFloat() though I won't hear any difference.

    Feels like the audiomixer just doesn't react to runtime changes in WebGL.
    Again: In the editor it works.

    Huh! :-/
     
    Last edited: Sep 21, 2018
  2. stabak

    stabak

    Joined:
    Dec 1, 2014
    Posts:
    1
    Hey sam,

    I have exactly the same issue. Did you managed to find a solution?
     
  3. Samhayne

    Samhayne

    Joined:
    Jun 15, 2009
    Posts:
    45