I have a couple of audio files that loop for background music. In the editor, they play correctly. But once uploaded to the web as a webgl build, they only play about halfway and then start over again. I have tried both wav and ogg files and several different music files, but they all seem to run into this problem. They play fine if looping is not selected and the build is uploaded (they play through and then stop at the end like expected). Both firefox and chrome experience the odd half-loop problem. Also, if it helps, this is a facebook canvas game. Does anybody have an idea of what might be causing this or a possible fix? Thank you for any help provided.