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Question WebGL core Positioning

Discussion in 'Web' started by twocool, Mar 29, 2024.

  1. twocool


    Jan 16, 2014

    I'm trying to set the canvas to center and be fully displayed. The canvas is set at 720x1280. As you can see, the game is cut off to a portion.

    .cshtml script:

    Code (CSharp):
    1. <main id="main">
    2.     <section id="contact" class="contact">
    3.         <div class="container">
    4.             <div class="row" data-aos="fade-in">
    5.                 <div class="col-lg-12 d-flex align-items-stretch">
    6.                     <div class="info">
    7.                         <iframe src="~/UnityWebGL/index.html" frameborder="0" scrolling="no" width="100%" height="100%"></iframe>
    8.                     </div>
    9.                 </div>
    10.             </div>
    11.         </div>
    12.     </section>
    13. </main>
    If anyone has a solution/suggestion, I'm all ears. Thank you!