Having worked hard at A-Frame for another week, I realize now my first impressions were understated. A-Frame code is awful. I wouldn't wish it on my worst enemy. I tried the demo on my Oculus Go again, and it did load. (In experimenting with A-Frame I sometimes ran into the infinite-black-loading-screen issue there too; reloading the page and trying again usually fixes it.) Unfortunately the tracking is pretty awful. As I move my head, the world jitters and jumps around. @whoyee, have you seen this? Any idea what's going wrong there? Also, wishful thinking here, how would we go about getting the controller inputs?