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WebGL and Skin Mesh Renderer

Discussion in 'Project Tiny' started by housed, Mar 28, 2020.

  1. housed

    housed

    Joined:
    Mar 5, 2020
    Posts:
    1
    I've got an object with a Skin Mesh Renderer. It doesn't seem to render in WebGL (Wasm).

    I have another object with just a Mesh Renderer and similar Material, and it does render.

    I was wondering if there's just no support for Skin Mesh Renderer with Tiny, or do I need to look more closely at my configurations?

    This is using Tiny 0.22.

    Cheers
     
    Last edited: Mar 28, 2020
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    Hi
    we currently don't support skinned meshes
    we have it in our road map so stay tuned for the upcoming releases
     
  3. kaleem46

    kaleem46

    Joined:
    Jan 23, 2020
    Posts:
    2
    Will the Webgl build from Tiny be able to run on safari (iphone), right now our Unity 2D webgl builds are making so many issues while trying to run it on iphone safari, is there any fix to play webgl build on safari. I am really desperate here.
     
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    922
    Hello @kaleem46 ,
    Tiny builds to wasm and asmJS. These two works on Safari for iOS, as long as the iOS device meets the minimum requirement we have set.

    As for your current Unity 2D WebGL builds, how are you building these, and what issues are you running into? This would be very interesting for us to look at, so we can improve the experience.
     
  5. Thaina

    Thaina

    Joined:
    Jul 13, 2012
    Posts:
    1,201
    By the word "currently don't support" what does that means and would happen?

    It seem like the model itself will be disappeared, become invisible in the webgl (while it still visible in the editor play mode). So it seem very confusing

    Is it a default behaviour in Tiny that any renderer that contain any unsupported component will disappeared from the scene? I was tested with custom material and skinned mesh. If any renderer contain just one of those then it will just disappear from the scene