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WebGL and addressable scenes

Discussion in 'Addressables' started by Splint-L, Oct 15, 2018.

  1. Splint-L

    Splint-L

    Joined:
    Feb 6, 2018
    Posts:
    2
    We have been unable to Instantiate scenes using addressables.

    Everything else we have tried seems to work. But scenes seem like it's a no go currently.

    We are using 0.3.5-preview with Unity 2018.2.11f1.

    Are we doing something wrong or is this a known bug?
     
    MNNoxMortem and P_Ottensamer like this.
  2. unity_bill

    unity_bill

    Unity Technologies

    Joined:
    Apr 11, 2017
    Posts:
    362
    We will add it to the bug list to look into. It is not known, but we have thus far been focusing our efforts on mobile support. Based on the number of mentions on this forum, it sounds like WebGL would be the platform for us to stabilize after mobile.
     
    MNNoxMortem likes this.
  3. Splint-L

    Splint-L

    Joined:
    Feb 6, 2018
    Posts:
    2
    Thanks Bill

    We just tried it with version 0.5.2 preview yesterday, and there is progress, but it still not fully working. Our scene now instantiates and the only issue now remaining seems to be the baked lightmapping not being shown correctly. So there is progress but it's still not quite there for WebGL.
     
    MNNoxMortem likes this.
  4. unity_bill

    unity_bill

    Unity Technologies

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    Apr 11, 2017
    Posts:
    362
    Thanks for the update.
     
  5. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    320
    @Splint-L , @unity_bill we run into the same problems with baked lighting (which is the only GI available in WebGL).
     
  6. LynxVision

    LynxVision

    Joined:
    Aug 18, 2012
    Posts:
    7
    has there been any progress with addressables in webGL?
    we are also having problems getting to substantiate addressable assets in webGL...