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Question WebGL addressables built-in shader caching fails on new version

Discussion in 'Web' started by JanetGilbertPraxis, Aug 9, 2023.

  1. JanetGilbertPraxis


    May 6, 2022
    Whenever we release a new version of our WebGL app built in Unity, we get complaints that everything is "pink." This seems to be because the built-in shaders are not invalidated between versions and the app tries to load the old cached versions. This leads to the built-in shaders being replaced by the magenta error shader. Everything else is invalidated just fine and the new version is loaded.

    How can we set our addressables so that they invalidate the cached built-in shaders?

    Here are the errors we see when this happens: