Hello everyone, after upgrading from Unity 2021.3.10f1 to 2022.2.14f1 due to some scene loading issues I got errors after the initial loading screen and I just don't know what causes them or how to address them. The Debug Build shows the following error alongside an NullReferenceException multiple times: Texture creation failed. 'R32_SFloat' is not supported for Render usage on this platform. It seems like the game is stuck in a loop, because the JS error log keeps on throwing the same errors as well. In the JS log I also got the error message: 'ShadowAuto' is not supported. RenderTexture::GetTemporary fallbacks to DepthAuto format on this platform. I am confused because I don't use a render texture and did not change a texture format prior to this error. Even after changing the texture formats of the Sprite Atlasses and individual textures, as well as the compression formats in the player settings, the error message did not change. I am working on a browser game that has to run on both desktop mobile devices, therefore I am using the depreciated (and not supported for mobile devices) WebGL 1, so I cannot switch to WebGL 2. I Used this in the past and despite memory issues it worked just fine. Thanks for your help!