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UI WebcamTexture on RawImage

Discussion in '5.4 Beta' started by tkoknordic, Apr 3, 2016.

  1. tkoknordic

    tkoknordic

    Joined:
    Jan 31, 2013
    Posts:
    93
    Hi,

    After I updated to Unity 5.4b12 my webcam texture stopped working when I set that to rawimages texture. It only shows solid color. Webcam texture still works on 3d geometry.

    Anyone having the same issue?

    Tomi
     
  2. Alex-Lian

    Alex-Lian

    Guest

    Bug report please so I can track it through to the devs? Please post the bug report # here.
     
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  3. tkoknordic

    tkoknordic

    Joined:
    Jan 31, 2013
    Posts:
    93
    I made an example project with just one script and scene and I was able to reproduce the bug. I sent that project with description and got a case number. The number is 785488.
     
  4. Alex-Lian

    Alex-Lian

    Guest

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  5. tkoknordic

    tkoknordic

    Joined:
    Jan 31, 2013
    Posts:
    93
    My rawimage did behave a bit differently, but I think the error has the same source and will be fixed simultaneously.
    Thank you Alex.
     
  6. fermmmm

    fermmmm

    Joined:
    Oct 18, 2013
    Posts:
    129
    Same problem here with unity 5.4 b13
     
  7. Chronovore

    Chronovore

    Joined:
    Dec 20, 2014
    Posts:
    6
    Still broken in 5.4 b14.
    My hacky work around was to set the UV to the inverse of the original size of the video:

    Code (CSharp):
    1. rawImage.uvRect = new Rect(0.0f, 0.0f, 1.0f / texture.width, 1.0f / texture.height)
    Where rawImage is the RawImage and texture is the MovieTexture.
     
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  8. Alex-Lian

    Alex-Lian

    Guest

    Note, the issuetracker link I linked to shows fixed, but it hasn't landed in the release branch (it's just marked fixed internally).
     
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  9. fermmmm

    fermmmm

    Joined:
    Oct 18, 2013
    Posts:
    129
    Still broken en 5.4b18 is fixed in the editor and in android but is still broken on IOS.
     
  10. fermmmm

    fermmmm

    Joined:
    Oct 18, 2013
    Posts:
    129
  11. Steamc0re

    Steamc0re

    Joined:
    Nov 24, 2014
    Posts:
    131
    It's an issue with UV's for sure. It's not actually a solid color, it's zoomed in on a single pixel of the camera. Setting the W to .001 and H to .001 shows the camera.

    Before:

    upload_2016-6-7_1-28-3.png

    After:

    upload_2016-6-7_1-27-35.png
     
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