Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Web plugin publish: Offline deployment, not so offline, bug?!

Discussion in 'Editor & General Support' started by JDMulti, Jul 16, 2013.

  1. JDMulti

    JDMulti

    Joined:
    Jan 4, 2012
    Posts:
    384
    Currently publishing a game for web. However checking offline deployment on publish settings, still give me problems displaying the web content on a computer without internet.

    Here is exactly written down what I encounter:


    The problem!

    - publish game for web
    - check offline deployment
    - when publishing done, turn off my network connection
    - check content by clicking the html file published with the game
    - webbrowser started, loading image visible but no loading bar, and stays like this.
    - nothing happens

    The problem causing this, tested and working

    - afther this problem and without network connection
    - right click game content inside the browser
    - plugin release channel = Stable ( can't choose any other option )
    - turn on network connection
    - more release channel options suddenly available
    - choose release channel -> Release
    - turn off network connection
    - test web content with same browser same html file without republishing
    - web content working

    Is it intended?

    I have customers calling me that there web published game content doesn't display. I have them sending screenshots after I talked to them and see that there plugin by default is set to release channel Stable. This is in my view causing the problem.
    So if I tell them to go once again on the internet and change release channel to "Release" it seams to be fixed for some.

    Why is the plugin set by default at "Stable" and why is then publish setting "Offline Deployment" not working?
    It's annoying and I had to find it out by trial and error. Took me a lot of time which was precious to continue working on other things. I couldn't find anything about release channels and offline deployment connection in the documentation.
    Is this missing, a bug or something else?

    I would like to know if anyone else has have this same issue or someone with Unity development knowledge telling if this is intended.

    Thanks =)
     
  2. Agent654

    Agent654

    Joined:
    Dec 11, 2012
    Posts:
    8
    JDMulti - I'm running into something very similar, even with an offline deployment, the html file (from the webplayer output) is sync'd to another person's computer - it will NOT load if they don't have an active internet connection, even if I have "Offline Deployment" checked in the build settings.

    Very frustrating. :mad:
     
  3. Agent654

    Agent654

    Joined:
    Dec 11, 2012
    Posts:
    8