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Web Player loader logo

Discussion in 'Editor & General Support' started by Joachim_Ante, Jun 18, 2006.

  1. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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  2. taumel

    taumel

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    Hi,

    i would like to request that the needed loader components as the graphics can be included already in the content and that i'm not forced to keep them outside and download them seperately.


    Regards,

    taumel
     
  3. marty

    marty

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    I second Taumel's request.

    What exactly was the reason for having them external in the first place, if I can ask?
     
  4. freyr

    freyr

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    Simple: Because the player files haven't been downloaded yet. ... and the images have to be available before the download starts.
     
  5. taumel

    taumel

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    The solution: streaming!
     
  6. freyr

    freyr

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    The current unityplayer format is not streamable. So until that changes, you will have to suffer the minor inconvenience of external loader images.
     
  7. taumel

    taumel

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    If linking to external members is meant as a interim solution until it will be possible to stream, i'm fine with that.
     
  8. marty

    marty

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    That is indeed a good reason, freyr. ;-)

    Here's a suggestion, when you guys get to implementing streaming in the webplayer, be sure and provide a means for categorizing which parts of our movie can playback while the file is streaming to the client.

    Or even better, please provide a means to have a very small webplayer load first to keep the user amused whilst it streams the main event webplayer in "behind" it, much as Flash and Director currently do.
     
  9. marty

    marty

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    Whew!

    After a little work, I finally got it to work.

    Thanks, Joe and freyr!
     
  10. freyr

    freyr

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    Just a clarification: I have no idea whether or when OTEE is working on implementing streaming the webplayer download or if one will be able to put the logos into the player when/if that is implemented.

    So unless we hear something else the current mechanism for replacing the logos is the permanent way to do it.

    Sorry if I have implied anything different.
     
  11. marty

    marty

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    I've been able to figure out everything escept for how to replace the progress bar in the Unity Widget?
     
  12. marty

    marty

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    No reply yet on my last post, so I figured I'd ask again ...

    How can I replace the progress bar graphic with my own custom graphics in a Unity WIDGET ?
     
  13. NicholasFrancis

    NicholasFrancis

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  14. marty

    marty

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    When I parse the UnityWidget.html file inside the widget generated by Unity, I do not see "progressbarimage" anywhere.

    I see it in the index.html file generated by Unity when it makes a webpage, but no in the Widget package html file.
     
  15. marty

    marty

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    Disregard that last post - I figured it out. I just put an entry in that embeds: progressbarimage="myprogress.png" and now it works.

    As a suggestion, you might wantto make the Widget code generated by Unity feature this entry. The Widget markup is a little hairy!