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Web Player Build Hangs on "Postprocessing compressed web stream."

Discussion in 'Editor & General Support' started by RTSlang, Sep 4, 2015.

  1. RTSlang

    RTSlang

    Joined:
    May 3, 2013
    Posts:
    58
    Standard desktop builds are working just fine but for some reason Web Player hangs on this (I have left it overnight to no avail) with only a few tiny scenes.

    WebGL also hangs when it opens python.exe.

    This is a 2d game with screenwide sprite animators (a lot of which are 30+ frames of 2k resolution).

    Being that this is a 2d game the only thing I can think of is that this is a texture memory issue or something to do with compression of some sort for web platforms.

    Using Unity 5.1.1 f1