Currently, I'm trying to implement something similar to Oculus's web browser for their Oculus headsets, but for any Android phone on a Google Cardboard. I'm thinking of using the Chromium core to power the actual web browser, but I'm unsure of how to approach this problem. I've seen implementations of a web browser on the Unity asset store, which renders the web page as a texture, but I doubt that this will give the most interactive experience. I haven't personally tried these packages for myself since they do cost a lot of money. Is there any way other than using rendered textures? If there isn't, how do I go about doing this?