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Web Browser in Unity

Discussion in 'AR/VR (XR) Discussion' started by hqh2101, Mar 4, 2019.

  1. hqh2101

    hqh2101

    Joined:
    Sep 25, 2018
    Posts:
    1
    Currently, I'm trying to implement something similar to Oculus's web browser for their Oculus headsets, but for any Android phone on a Google Cardboard. I'm thinking of using the Chromium core to power the actual web browser, but I'm unsure of how to approach this problem. I've seen implementations of a web browser on the Unity asset store, which renders the web page as a texture, but I doubt that this will give the most interactive experience. I haven't personally tried these packages for myself since they do cost a lot of money.

    Is there any way other than using rendered textures? If there isn't, how do I go about doing this?