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Web based AR.js vs native -pros and cons

Discussion in 'AR/VR (XR) Discussion' started by eco_bach, Dec 6, 2018.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,030
    Trying to get a better understanding of some of the limitations of web based AR over native solutions.

    Does it depend on the complexity of the 3d content you are trying to bring to life?

    Has anyone reading this developed in both and can comment?
     
  2. Mal_Duffin

    Mal_Duffin

    Joined:
    Jan 22, 2015
    Posts:
    37
    Native can use the newer mobile ARCore / ARKit tech, WebAR is currently marker based as the default browsers can't access this information ( there are custom builds if you google ). You can use a third party like http://6thwall.com/ to add AR feature tracking to your content ( check out https://www.intothespiderverse-ar.com/ for an example, and to get an idea of what browsers support AR on various mobile devices )
     
  3. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,030
    Thanks
    Thinks you meant 8thwall??
     
    Last edited: Dec 10, 2018