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☁ Weather Maker ☁ AAA Clouds, Sky, Weather, Water, Volumetric Light & More!

Discussion in 'Assets and Asset Store' started by jjxtra, Jun 30, 2016.

  1. jjxtra

    jjxtra

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    Orthographic camera is not supported with regular prefab. You can use the 2D prefab version for that.
     
  2. pratt_timmy

    pratt_timmy

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    Hi there.
    Is there any way to change the direction of what Weather Maker considers up in world coordinates? I kinda want to use this asset but my project is on a planets spherical surface. Weather maker only renders relative to the world Y. I've dug into the code a little and I couldn't figure it out. It's left me wondering if that to use this asset my only option might be constantly translate the sphere and all game objects so that the surface where you stand always faces the y axis. Figured I'd ask.
     
  3. jjxtra

    jjxtra

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    No, y axis is all you can do currently.
     
  4. pratt_timmy

    pratt_timmy

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    Ok. Thanks for the info.
     
  5. Marek_Bakalarczuk

    Marek_Bakalarczuk

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    Not working in 2022.3.7
     
  6. DMCH

    DMCH

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    For a top-down game, can weather maker add moving shadows (to simulate clouds blocking the sun) to the terrain / ground objects? You can see the effect here, it's clear enough at 15:20

     
  7. jjxtra

    jjxtra

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    As long as your game is not an orthographic camera and uses 3D objects with regular shadows, and your y axis is pointing to the sky, this should work fine.
     
  8. DMCH

    DMCH

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    Thanks. Is there a requirement to use a weather manager prefab to make use of the shaders? The rainfall is transparent in the scene. I can't be sure, but it seems to happen when I remove weather manager from the scene and/or remove some of the unused shaders.
     
  9. jjxtra

    jjxtra

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    Prefab is required
     
  10. JamesWjRose

    JamesWjRose

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    @jjxtra Somewhere within the asset store's info it states Unity 2017 for VR.

    I though I should ask specifically what are the current Unity version and Render Pipeline I should use for VR.

    Than you very much
     
  11. jjxtra

    jjxtra

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    Standard pipeline is required for VR. I don't recommend URP under any circumstances even outside of VR.
     
    JamesWjRose likes this.
  12. JamesWjRose

    JamesWjRose

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    WOW, that was quick! However, you didn't say what Unity version. thanks again.
     
  13. jjxtra

    jjxtra

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    2019 or newer is supported.
     
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  14. JamesWjRose

    JamesWjRose

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    Thank you very much. Have a wonderful weekend
     
  15. fea777

    fea777

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    I purchased the asset, and I am using your fantastic asset.
    I had one short question while following your tutorial.
    Are these two YouTube tutorials made using a built-in render pipeline?
    (or URP)
    Thank you so much.



     
  16. fea777

    fea777

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    Thank you for your answer through email.
    I guess they are both built in. Have a great day!
     
  17. fea777

    fea777

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    Hi,
    I wanted to fly through the clouds and also mask them so that the clouds are only in certain areas such as mountains.


    Should I put a texture on "weather Map Render Texture Override"? or mask?
    Thank you.
    upload_2023-11-28_21-57-15.png
     
  18. hopeful

    hopeful

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    Hey @jjxtra ... So I started up a new project in 2022.3.14f1 using built-in, up to date WeatherMaker, and the first time I run the demo, once I turn on clouds the Weather Map turns from black to a noise pattern and I get clouds in the sky. However, if I stop play and then press play again, I cannot get clouds. The Weather Map remains black.

    But, if I exit Unity and start it back up again, then I can get clouds. But only once.

    What do you suppose is causing that?
     
    Last edited: Jan 25, 2024
  19. jjxtra

    jjxtra

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    Something in Unity must've changed, I'll have to investigate. For now would recommend use 2021.
     
  20. hopeful

    hopeful

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    Well, I'll stick with 2022, as I don't need clouds immediately in my development. Obviously they work, there's just something failing to get reset properly after the first play. (Could it be a result of the last update, for fast play?) So far as I can tell, everything else in the package is working. If I find anything else, I'll let you know.
     
  21. jjxtra

    jjxtra

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    Have you enabled fast reload by chance?
     
  22. hopeful

    hopeful

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    I'm not that familiar with the feature. After I found the issue with the clouds, I tried to mess with fast reload to see if I could find anything related, by turning it on and off, but I couldn't find a relationship.
     
  23. jjxtra

    jjxtra

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    FYI all, Unity 2022 is not supported, even in standard pipeline. I'm having difficulty debugging why things don't render because the frame debugger becomes a strobe light and is utterly useless.
     
  24. dsilverthorn

    dsilverthorn

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    Thanks for letting us know.
     
  25. jjxtra

    jjxtra

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    Have sent bug report to Unity about 2022 issue with command buffers. They have acknowledged they broke something :)
     
    dsilverthorn, Mark_01 and hopeful like this.
  26. JamesWjRose

    JamesWjRose

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    Hello gang,

    A few weeks ago I was lucky enough to experience a total eclipse, well most of it as there were lots of clouds (drats!!)

    Anyway, I thought it would be a nice VR project. But before I get too far into this, I thought I'd ask if anyone has used WM to recreate this effect, and if there are any thoughts/tips.

    Thanks.
     
  27. jjxtra

    jjxtra

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    I saw it too, north of Belton, TX. I did add eclipse function in Weather Maker, but it's been a long time since I tested it. If you do order it and try and it doesn't work, send me order number to support@digitalruby.com and I'll refund.
     
    Last edited: May 9, 2024
    JamesWjRose likes this.
  28. JamesWjRose

    JamesWjRose

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    I'm glad you got to see it as well. I've had your asset for years, TOP notch! If it works out I'll let you know. I'm running some tests with a different asset, it doesn't have anything prerigged for an eclipse.
     
    jjxtra likes this.