How would I go about making a weapon wheel? I've tried to figure it out on my own, but didn't really get anywhere..
I just can’t really wrap my head around it. I don’t know where to start. I want the UI to constantly be at the bottom right of the screen. When I then press (and hold) a button the goes from the vor or to the middle of the screen and scales up. When I then hover the cursor over one of the images/buttons in the wheel and stop pressing tab I want to select the weapon that is connected to the button/image
If you cant wrap your head around it then you are not ready for such a feature. Its too broad topic to help you on, basically you ask us to create an entire system for you.
There are many ways of solving it, one of the more easier ones are a sprite based path. Create a sprite like the red square, have its pivot point set to the centre of the circle. Create a prefab out of it, instance it in n times.
Are you able to at least arrange some buttons in a circle, as a first step? The more you do for yourself, the more others will be inclined to help. If you are completely new to Unity I would recommend hitting up the learn section.
Seriously, I thought he was talking about a 10 foot diameter wooden wheel with spikes on it. Adding the asterix just made it seem more spiky.
Nobody is trying to be mean, OP, but if you have to ask, where do I begin? that is a clue that you ought to complete ALL of the Unity learn stuff. Then, to get FPS specific, check out gamer to game developer channel on youtube. You've got to prepare for a long road of learning. The best investment you can make is to exhaust all of the free resources available to you. Once you've done that, then, like a year two from now, you might come back with some question so technical in nature that it has to go in a specific subforum, and somebody like me, an artist, cannot even guess what you are talking about.