Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Weapon animation rigging problem. "Idle" state works but how to adjust/remove on other animations?

Discussion in 'Animation' started by Brother_77, Nov 16, 2022.

  1. Brother_77

    Brother_77

    Joined:
    Feb 8, 2019
    Posts:
    233
    I used "Two bone constraint" with R and L hands on "Idle" state and it works, but when I play for example death animation both hands are still attached to the gun, and as the character falls they overstretch and the weapon freezes mid air and character falls with his hands still reaching for it.

    What I want is that for anything other than idle to have the weapon only in the right hand ?


    I am lost



    Thank you for your time.
     
    Last edited: Nov 16, 2022