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We THINK (could be wrong) we've made a new way to play.

Discussion in 'Made With Unity' started by surfuay, May 7, 2019.

  1. surfuay

    surfuay

    Joined:
    Sep 4, 2018
    Posts:
    12
    We've taken a few fun twists on age old mechanics. Couple that with subtle background SFX, crisp cartoon graphics and you Ninja Nabbing, Baddie Bashing days will be under way.

    Here's a 30 sec gameplay



    Here are the store links for iOS and Google Play, any feedback, input etc would be appreciated! This community has helped bring this game to life for my 2 partners and I.

    "Nab It" on the App Store


    Nab It" on Google Play
     
  2. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    By looking at all screenshots on the store, I can understand nothing.
    I watched the video 3 times only understand a little bit the game-play.
    For me it's a very rigid game. You guess right, nothing special.
    I bet most people would only sustain just 2 minutes, then delete.

    The UI art need big big improvement. It's not suit with your toon style.
    The in-game art style... I can't say it's a style but more like unfinished.
    Everything is blended together and quite hard to differentiate objects.

    The game title design looks just like simply a font typing it out + PS. Boring.
    The apps icon also not creative enough to let people remembering it.

    The most hateful word "Game Over" also appear in your game.
    Most casual players nowadays don't like it and would lead to uninstall.

    Endless game is no longer a trend in mobile market long time ago.
    What is your unique selling point? Who are your audiences?

    I always strongly recommend programmers nowadays to learn art as well.
    No matter how good your game play. If visually can't catch people eyes = Failure.
    Then you can learn about marketing to promote your game.

    I also suggest indie developers to have at least 3 years working EXP in game company.
    Big company is the best. You learn their workflow and everything before you do your own.

    Sorry, every time I see this kind of game. I'm a bit angry.
    I call this "Super Indie Game" - Everything not reaching current generation standard.

    Usually I won't reply to this kind of content but this time you are special.
    I choose to reply you with a brutally honest feedback like Angry Joe.

    Wish you could get a big improvement in future.

    "It ain't about how hard you hit...
     It's about how hard you can get hit...
      and keep moving forward."
     
    surfuay likes this.
  3. surfuay

    surfuay

    Joined:
    Sep 4, 2018
    Posts:
    12
    ouch, fair enough. I'll read through and try to amend things best I can. thanks for the feed back (I dont feel special after it though XD)