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Question ways of creating fog?

Discussion in 'Getting Started' started by tleylan, Sep 24, 2023.

  1. tleylan

    tleylan

    Joined:
    Jun 17, 2020
    Posts:
    614
    I currently create fog (in my world) by modifying the RenderSettings in real-time. It works. It caused issues with some gameobjects however, most notably a rotating Earth which rendered completely white. I was able to adjust the mode and lower the fog.

    But now I have a beam of light coming from a lighthouse (using the particle system) and that gets all "frayed" and is no longer a beam.

    So I'm looking for whatever solution might exist to generate fog that doesn't automatically affect everything and/or what I might do to make some objects immune to fog.