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Way to Fix POM artifacts?

Discussion in 'Graphics Experimental Previews' started by Horus_Sungod42, Jul 9, 2019.

  1. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    99
    Hi, I've been fiddling with the HDRP and the pixel displacement of the standard shader can yield good results for smaller cracks/holes in the texture.

    However, for a 3D model with more volume, the seams create weird artifacts, where a flat color is applied where there should be nothing, if we'd use the full-resolution model.

    This seems like a natural limitation of POM. However, I was wondering if some sort of setting, or alpha cutout could be a solution to remove this "overdraw" (not the correct term, I know) from the model?

    Thank you

    beep.jpg