Search Unity

  1. Want to see 2020.1b in action? Sign up for our Beta 2020.1 Overview Webinar on April 20th for a live presentation from our evangelists and a Q&A session with guests from R&D.
    Dismiss Notice
  2. Interested in giving us feedback? Join our online research interviews on a broad range of topics and share your insights with us.
    Dismiss Notice
  3. We're hosting a webinar for the new Input System where you'll be able to get in touch with the devs. Sign up now and share your questions with us in preparation for the session on April 15.
    Dismiss Notice

Way to Fix POM artifacts?

Discussion in 'Graphics Experimental Previews' started by Horus_Sungod42, Jul 9, 2019.

  1. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    75
    Hi, I've been fiddling with the HDRP and the pixel displacement of the standard shader can yield good results for smaller cracks/holes in the texture.

    However, for a 3D model with more volume, the seams create weird artifacts, where a flat color is applied where there should be nothing, if we'd use the full-resolution model.

    This seems like a natural limitation of POM. However, I was wondering if some sort of setting, or alpha cutout could be a solution to remove this "overdraw" (not the correct term, I know) from the model?

    Thank you

    beep.jpg
     
unityunity