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Way to combine meshes at runtime and preserve lightmaps?

Discussion in 'Editor & General Support' started by nxtboyIII, Sep 13, 2016.

  1. nxtboyIII

    nxtboyIII

    Joined:
    Jun 4, 2015
    Posts:
    281
    Hi,
    I'm wondering if there's currently a way to combine meshes at runtime that have already been lightmapped, and keep the lightmaps on them when combining the mesh?

    Thanks
     
  2. SteveJ

    SteveJ

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    Mar 26, 2010
    Posts:
    3,085
  3. nxtboyIII

    nxtboyIII

    Joined:
    Jun 4, 2015
    Posts:
    281
    I have MeshBaker but it says it can't combine the meshes and keep lightmapping in Unity 5, only Unity 4, does it work in Unity 5?
     
  4. nxtboyIII

    nxtboyIII

    Joined:
    Jun 4, 2015
    Posts:
    281
    Wow, it worked, thank you so much!