Seems like the curation queue is HUGE due to a reduction of the team that works on it. I'm in position 570 right now. Position 700 last week. Eventually it will be released. Seems like they are adding people to the team, let's see. Thankfully, while waiting, I'll release v2.1, staying in the same position of the queue (phew) which solves the worst problem that came with the new Buoyancy system: Aliasing and seriously bad looking unstability. By the way, WaveMaker has two-way coupling: that means, objects generate waves and waves move objects at the same time, not available in other similar assets in the store. Check it out! Smooth like cream. I had to remove the whole native raytracing system of Unity and create my own colliders, and use Raymarching instead of Raytracing, something that allowed me to smooth out the occupancy of objects in the water... Took a month, and it's been worth it. Sometimes 2x speed up in fps, added to the improvement in speed in V2. Next step, more efficiency.