THIS IS THE OFFICIAL DEVLOG THREAD OF WAVEMAKER ASSET. WATCH IT TO GET NOTIFIED OF NEW POSTS (top right on this very message) There are also a YouTube channel that you can subscribe to, a bug tracker and find much more detailed feature list and info in the official website: http://wavemaker.lidia-martinez.com ------------- Hi all! After a long time working on this, finally I release WaveMaker to the public. In case you have questions (what it is, what can I do with it, and what I shouldn't, etc) most of them are answered in the official website: --> Find tutorials, more tests and videos, F.A.Q , detailed info, bug tracker and more in the Official website --> Or you can directly visit the asset page (affiliated link, thanks!) You can also send me suggestions over here or add them in the bug tracker, or send me an email. That way I will know what you need in your project and make it happen. Please let me know your thoughts!. Since it took a while to get a validation, I also uploaded version 1.1, which includes a huge improvement on efficiency, even when it is still non-multithreaded and on CPU. I created a video so you can see what it means and detailed information about it in the profiler. I also created a fast test using Unity Chan free model, with different resolutions and parameters. I'm working on a tutorial so that you can see how I did this, and how fast and easy it is to adapt your scene to use WaveMaker. If you thought the UE5 demo released not long ago showed a "not very good looking" water simulation on the ground... well... you can now do something better with this asset Thanks!