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.Wav file from AudioSource sample data?

Discussion in 'Editor & General Support' started by Airmouse, Nov 7, 2019.

  1. Airmouse


    Jan 12, 2019
    I am wondering if it is possible to save the current sample data from an audiosource directly as a .wav file to my HDD?

    Is that something Unity can do natively? Or would I have to loop through all data samples and somehow build the .wav myself?

    I could not find any plugins for this task, but I may have missed one. Is there anything that already exists?