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Watter puddle on my street vanishes when looking at it

Discussion in 'Global Illumination' started by Honigeintopf, Feb 20, 2021.

  1. Honigeintopf

    Honigeintopf

    Joined:
    Apr 11, 2019
    Posts:
    12
    I have a street with puddles in it and I want my Lights to constantly reflect on it.

    The Problem is, everytime I look onto the puddle the reflection just vanishes like seen in the Screenshot.

    I have tried SPR, and also Reflection Probes and Planer Reflection Probe, but I just can't get it to work.

    I'm using Pointlights instead of Area Lights, because Area lights aren't working with Volumetric Fog it seems.

    Hope you can help me.

    Best regards.

    Screenshots:
    (The Lights on the right are area lights, thats why they are refle)

    The Little Light at the Door reflecting:

    Screenshot (22)_LI.jpg


    Not reflecting:
    Screenshot (23)_LI.jpg
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    If you are using screen space reflections, everything that is outside of the view frustum is going to be culled.

    Which render pipeline are you using? If this is related to HDRP, you will have better chances of getting this resolved by asking in the HDRP sub-forum.
     
  3. Honigeintopf

    Honigeintopf

    Joined:
    Apr 11, 2019
    Posts:
    12
    Ye it is HDRP with SSP.
    Okay I'll look into it.