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Question WatermarkRender spike in Profiler

Discussion in 'Editor & General Support' started by olivier2149, Sep 6, 2020.

  1. olivier2149

    olivier2149

    Joined:
    Jul 17, 2020
    Posts:
    1
    This screenshot of the Profiler says everything: https://i.imgur.com/ZQEiOEG.png

    Context:
    I'm in the process of optimizing perf for my game. Started from scratch. Only thing left active in my hierarchy is a camera and directional light.

    In 10 runs where the average ms per frame is 1ms, this is my first time seeing a 28ms spike for Watermark Render. I know that this the "Development build" watermark displayed in the bottom right corner of a dev build.

    I know the watermark won't be there in a production build, but what hope do I have to optimize my game if I get poor performance out of a watermark when nothing else on the screen has to be rendered.

    What could be the problem?

    Screenshot of said build (a black screen because as mentioned I stripped out everything): https://i.imgur.com/fuVnUUv.png

    Unity 2019.4.3f1
    MacOS 10.14.6
    2.3 GHz Intel Core i5
    Intel Iris Plus Graphics 655 1536 MB

    Build settings
    - Platform: WebGL
    - Development build: on
    - Autoconnect profiler: on

    URP render pipeline settings: https://i.imgur.com/uc6j1uM.png
    URP renderer settings: https://i.imgur.com/d4D1add.png
    Project settings
    - Graphics: https://i.imgur.com/VBjcvau.png
    - Player: https://i.imgur.com/E3aIcEk.png
    - Quality: https://i.imgur.com/2Ks6sTz.png