There seems to be a problem with how the lighting or reflections or something are done, at least with Water4Example(Simple). This is using Water4Example(Simple). See how the lighting on the water changes as the camera is panned up and down? Could that be because the reflection camera is moving in ways that it shouldn't, or maybe a shader itself is using the camera forward direction vector in a way that it shouldn't? (I haven't changed any shaders, this is the stuff that comes with Unity) Is this a known issue with plans for a fix? Is there anything I can do to fix or improve this in the meantime? I'm not totally sure if this is only happening on the Rift, it's just very noticeable there because of the up/down head tilting that doesn't normally happen in this game. I can double check it on a regular monitor too be sure if it'd be helpful. I suspect it's probably the same there, yesterday I was playing with lighting and noticed one or two other strange things. I'm using Unity 5 RC1 on Windows, but this problem has been there for as long as I can remember.