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Assets Water system based on baked fluid simulation

Discussion in 'Works In Progress' started by NHydro, Nov 13, 2017.

  1. ratonmalo

    ratonmalo

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    This in HDRP will be fantastic!
     
  2. razzraziel

    razzraziel

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    did you even read the posts? this is not even coming for built-in rp for years and you're asking for hdrp o_O
     
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  3. SHIROGUMI-unity01

    SHIROGUMI-unity01

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    look so nice! I look forward to being released to the store. Please let me know the release schedule! would like to try it if there is a beta version etc.  thank you.
     
  4. winning11123

    winning11123

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    so beautiful effect, really nice!
     
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  5. Ewanuk

    Ewanuk

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    Awesome work, fluid sim is no joke.
     
  6. keeponshading

    keeponshading

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    Hi. Do you think; t would be possible to blend NH Water Shoreline with Crest?
    Crest runs in BuiltIn(free), LWRP Asset Store) and the development of the HDRP version has started.

    Do you have a rough idea when NH Water is ready for the masses? Or will it arrive with Cyberpunk 2077.)
     
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  7. shavermk

    shavermk

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    It's a very attractive task.
    Can I buy it in plug-in form?
     
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  8. bx3776

    bx3776

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    Reduce transparency and provide better Fresnel effects, maybe even more real
     
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  9. keeponshading

    keeponshading

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    Great as always. You should release it in Store and build a FlipFluid bake bridge for the future. Probably direct to Visual Effect Graph.

    I did some tests tests with baked vector dispacements. So with lots of work breaking waves are possible too.


    Can i ask wish FluidSim you use? Did some stuff in Blenders Flip Fluid. But Houdini looks nice too.
     
    Last edited: Jul 26, 2019
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  10. Gooren

    Gooren

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    This upcoming plugin looks amazing! Please finish it soon :D
    I will buy it in a blink of an eye!
     
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  11. NHydro

    NHydro

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    Yes, we started work on adding additional effects. The video below shows the first results of rendering a baked simulation of boat wakes. There are many noticeable bugs on the video, this part is still in development.

     
  12. NHydro

    NHydro

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    The release is scheduled at the end of the year.
     
  13. Bartolomeus755

    Bartolomeus755

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    That looks quite nice, really can't wait for this. :) Great work so far!
     
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  14. Gooren

    Gooren

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    That means the boat has to move on predefined path, time and place through the ocean?
    Or does the baked keyword relate to the shape, dive depth and speed of the boat only?
     
  15. Owen0o0

    Owen0o0

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    Cool, I hope you can release it soon.
     
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  16. razzraziel

    razzraziel

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    well, release the shoreline first and then develop the boat or other parts later? i guess you guys bored of the shores and jumped on other things before finished :)
     
  17. Gooren

    Gooren

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    Shhh, just let them do their thing, the way they like it.
    Programmers are a fragile, delicate creatures. Don't scare or push them! :D
    This is the most amazing stuff I ever saw. If it takes half a year to finish, so be it. These guys obviously know their craft.
     
  18. AlteredPlanet

    AlteredPlanet

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    can you release like a beta test version? this is like realflow in unity.
     
    Last edited: Aug 9, 2019
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  19. AlteredPlanet

    AlteredPlanet

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    plus you would be better off creating shoreline templates in realflow and then selling them to be overlayed over existing water packages for unity. lets be honest the shoreline is what really looks good, not the water.

    Plus what you have wont run in the average game at such heavy resource requirements.

    but this is alot better

     
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  20. Gooren

    Gooren

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    AFAIK they haven't specified whether it will be possible to integrate some 3rd party ocean systems or not.

    Also there are just a few videos and it's not finished, so it is possible that the water is already configurable as hell, or that it's simply not finished.

    About resource requirements - just CTRL+F a "baked" keyword in this thread.

    What is better about RealFlow? It looks awful, but behaves nice, same as Flex, Obi Fluid etc. But you have no idea how the performance is going to be in comparison. I would definitely say this asset will outperform RealFlow like nothing. This asset is obviously meant for large water surfaces. RealFlow is nice for simulating like... a glassful of water if anything in an actual game. It doesn't help with oceans, seas or lakes at all.
     
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  21. jbb1979

    jbb1979

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    I like this water, it looks very nice, it looks very complicated and, for my games I just need some-thing that looks enough like water so, a gamer can see it - - But, if I had standard option to add water like this, instead of just transparent, murky volumes, I Applaud - -

    This looks so good, it could be in Hollywood movie, Or Block-buster - -
     
  22. khos

    khos

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    How can we be notified when you do release this?
     
  23. Gooren

    Gooren

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    Click "Watch this thread" in the upper right corner. Best temporary solution :D
     
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