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Assets Water system based on baked fluid simulation

Discussion in 'Works In Progress' started by NHydro, Nov 13, 2017.

  1. GlitchInTheMatrix

    GlitchInTheMatrix

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    This in HDRP will be fantastic!
     
  2. razzraziel

    razzraziel

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    did you even read the posts? this is not even coming for built-in rp for years and you're asking for hdrp o_O
     
    jbb1979 likes this.
  3. SHIROGUMI-unity01

    SHIROGUMI-unity01

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    look so nice! I look forward to being released to the store. Please let me know the release schedule! would like to try it if there is a beta version etc.  thank you.
     
  4. winning11123

    winning11123

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    so beautiful effect, really nice!
     
    jbb1979 likes this.
  5. Ewanuk

    Ewanuk

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    Awesome work, fluid sim is no joke.
     
  6. keeponshading

    keeponshading

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    Hi. Do you think; t would be possible to blend NH Water Shoreline with Crest?
    Crest runs in BuiltIn(free), LWRP Asset Store) and the development of the HDRP version has started.

    Do you have a rough idea when NH Water is ready for the masses? Or will it arrive with Cyberpunk 2077.)
     
    jbb1979 likes this.
  7. shavermk

    shavermk

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    It's a very attractive task.
    Can I buy it in plug-in form?
     
    jbb1979 likes this.
  8. bx3776

    bx3776

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    Nov 25, 2014
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    Reduce transparency and provide better Fresnel effects, maybe even more real
     
    jbb1979 likes this.
  9. keeponshading

    keeponshading

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    Great as always. You should release it in Store and build a FlipFluid bake bridge for the future. Probably direct to Visual Effect Graph.

    I did some tests tests with baked vector dispacements. So with lots of work breaking waves are possible too.


    Can i ask wish FluidSim you use? Did some stuff in Blenders Flip Fluid. But Houdini looks nice too.
     
    Last edited: Jul 26, 2019
    jbb1979 likes this.
  10. Gooren

    Gooren

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    This upcoming plugin looks amazing! Please finish it soon :D
    I will buy it in a blink of an eye!
     
    jbb1979 likes this.
  11. NHydro

    NHydro

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    Nov 12, 2017
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    Yes, we started work on adding additional effects. The video below shows the first results of rendering a baked simulation of boat wakes. There are many noticeable bugs on the video, this part is still in development.

     
  12. NHydro

    NHydro

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    The release is scheduled at the end of the year.
     
  13. Bartolomeus755

    Bartolomeus755

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    That looks quite nice, really can't wait for this. :) Great work so far!
     
    jbb1979 likes this.
  14. Gooren

    Gooren

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    That means the boat has to move on predefined path, time and place through the ocean?
    Or does the baked keyword relate to the shape, dive depth and speed of the boat only?
     
  15. Owen0o0

    Owen0o0

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    Oct 31, 2013
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    Cool, I hope you can release it soon.
     
    IsDon and jbb1979 like this.
  16. razzraziel

    razzraziel

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    well, release the shoreline first and then develop the boat or other parts later? i guess you guys bored of the shores and jumped on other things before finished :)
     
  17. Gooren

    Gooren

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    Shhh, just let them do their thing, the way they like it.
    Programmers are a fragile, delicate creatures. Don't scare or push them! :D
    This is the most amazing stuff I ever saw. If it takes half a year to finish, so be it. These guys obviously know their craft.
     
    eaque, jbb1979, IsDon and 2 others like this.
  18. AlteredPlanet

    AlteredPlanet

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    can you release like a beta test version? this is like realflow in unity.
     
    Last edited: Aug 9, 2019
    jbb1979 likes this.
  19. AlteredPlanet

    AlteredPlanet

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    plus you would be better off creating shoreline templates in realflow and then selling them to be overlayed over existing water packages for unity. lets be honest the shoreline is what really looks good, not the water.

    Plus what you have wont run in the average game at such heavy resource requirements.

    but this is alot better

     
  20. Gooren

    Gooren

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    AFAIK they haven't specified whether it will be possible to integrate some 3rd party ocean systems or not.

    Also there are just a few videos and it's not finished, so it is possible that the water is already configurable as hell, or that it's simply not finished.

    About resource requirements - just CTRL+F a "baked" keyword in this thread.

    What is better about RealFlow? It looks awful, but behaves nice, same as Flex, Obi Fluid etc. But you have no idea how the performance is going to be in comparison. I would definitely say this asset will outperform RealFlow like nothing. This asset is obviously meant for large water surfaces. RealFlow is nice for simulating like... a glassful of water if anything in an actual game. It doesn't help with oceans, seas or lakes at all.
     
  21. jbb1979

    jbb1979

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    I like this water, it looks very nice, it looks very complicated and, for my games I just need some-thing that looks enough like water so, a gamer can see it - - But, if I had standard option to add water like this, instead of just transparent, murky volumes, I Applaud - -

    This looks so good, it could be in Hollywood movie, Or Block-buster - -
     
  22. khos

    khos

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    How can we be notified when you do release this?
     
  23. Gooren

    Gooren

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    Click "Watch this thread" in the upper right corner. Best temporary solution :D
     
    GuitarBro and khos like this.
  24. Lars-Steenhoff

    Lars-Steenhoff

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    Best water I have seen!
     
    Gooren and sjm-tech like this.
  25. Image3d

    Image3d

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    NH Water Shoreline must have the possiblity to blend with other surfaces for simulating not only the shore, but shore breaking waves, surf waves and also with infinity ocean surfaces...

    We are simulating our surf Waves using the same techniques it was used in Surf's Up movie. So having the hability to blend our surf wave surface with NH would be great.

    Other surf wave effects could be baked over a surf wave surface ( dynamic mesh) using the same technique used in your baked boat simulation.

    Unless blending is available, it would be not possible to use NH Water on a realtime game. I think the baked approach is the correct one.
     
    Last edited: Nov 8, 2019
    keeponshading and Virtuadreamer like this.
  26. khos

    khos

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    Cool, so in about a months time! :) In time for Xmas presents?
     
  27. corjn

    corjn

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    Hey @NHydro,

    As it's baked fluid, I suppose you are doing modifications over the mesh, like an alembic file would ? I'm asking that because it would be really cool that you plugin would be compatbible with custom shader creation (with shader graph or amplify, for example)
     
  28. SHIROGUMI-unity01

    SHIROGUMI-unity01

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    hi ! Will it be released soon? By the way, is there a beta version? I want to see it.
     
    r3ndesigner likes this.
  29. keeponshading

    keeponshading

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    Is the landing further planned for this year?
     
    Last edited: Dec 14, 2019
  30. LostPanda

    LostPanda

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    this year is end, any news?
     
  31. corjn

    corjn

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    Any news here ?
     
    El_Comandante and vortexilation like this.
  32. r3ndesigner

    r3ndesigner

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    BrokenVector and Gooren like this.
  33. norby

    norby

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    I hope that this has not been sold to a big company . please do you have an update ?
     
  34. AlexanderElert

    AlexanderElert

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    One of the best projects of unity i found.. publish it on the asset store please!
     
    BrokenVector and Gooren like this.
  35. giraffe1

    giraffe1

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    NHydro was last seen: Aug 29, 2019

    Make of it what you will.
     
    BrokenVector and Gooren like this.
  36. ceylonboy

    ceylonboy

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    :(
     
    Gooren and khos like this.
  37. freshmeat911

    freshmeat911

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    yup not following this anymore, time to strip some dead weight. Very unfortunate, it looked very promising.
     
  38. MikeyJY

    MikeyJY

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    +2 years since this post and no release. If this release is abandoned provide a free package for the preview from the YT channel NHydro N or release a paid asset
     
    LostPanda likes this.
  39. SquadraCorse

    SquadraCorse

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    Sad to know that such a great looking tool exists, but will never get used. Hopefully the author will release the code so the community can use/develop it further.
     
    BrokenVector likes this.
  40. khos

    khos

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    Why do you say that, maybe he/she is working on it :)_
     
    Lars-Steenhoff likes this.
  41. richardaxeoz

    richardaxeoz

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    Your standards are absolutely too high.
    It looks amazing already!
    Congrats!
     
  42. TokyoWarfareProject

    TokyoWarfareProject

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    lol ppl asking for HDRP when you've the best ever looking whater ever
     
  43. Gooren

    Gooren

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    Well... this water would be of no use to them if they have their project built on HDRP.
     
  44. Lars-Steenhoff

    Lars-Steenhoff

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    First lets hope this asset will be released sometime...
     
    GuitarBro and Gooren like this.
  45. JGameMaker92

    JGameMaker92

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    They musta lost track of time as if Unity didn't need a really great water system or something.
     
  46. Gooren

    Gooren

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    Well... it's possible they saw Crest which is available for all RPs and free for built-in and figured it's not worth to continue. Just one of many theories.

    Don't get me wrong, I would buy this asset instantly. But I'm afraid most people will do with Crest, Aquas, Lux etc. because of performance or other specific needs. Or low needs, because they need the ocean just as a distant background or something.
     
  47. Lars-Steenhoff

    Lars-Steenhoff

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    Nothing compares to this asset, crest is a long way of to reach this kind of waves simulation
     
  48. Gooren

    Gooren

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    I'm not saying this system isn't the best in this particular regard.
    I'm just saying that it could end up being very niche. A few years back, it would be the best at pretty much everything, since most ocean systems for Unity were pretty basic. While Unreal had and still has Oceanworks.

    Anyway, Crest is pretty darn good across the board. It allows for crazy things like water vortexes, can simulate infinite bodies of water, looks nice, supports all RPs, can simulate fully dynamic boat wakes, can do various custom simulations with ease, has a large community, has decal support, has underwater shaders, pre-made integrations with things like Dynamic Water Physics 2 etc.

    It would be nice if the developer of this asset finished the thing and released it, at least for other devs who could utilize this system.

    Unfortunately it would be too late for our current project even if he did so today. Since we need much more than wave simulation from the ocean system. My hype for this system eventually dried out as time progressed :(

    Well... maybe for the next project, in a few more years.
     
  49. BrokenVector

    BrokenVector

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    I respectfully disagree. Crest's ability to simulate a vortex doesn't even compare to what this would offer. There are very few Unity assets that can simulate a shoreline wave, and zero that can do it in a manner that would look decent for anything but mobile.
    What N Hydro has here would be a staple asset for those working on games where shorelines or water interaction is needed, and a real nice to have for others looking to improve their visual aesthetics. If implemented well, it would be akin to what Vegetation Studio offers. Something that people are willing to pay more for in order to make their game that much more eye popping
     
    IsDon and marcb152 like this.
  50. Gooren

    Gooren

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    I agree that N Hydro shoreline looks absolutely incredible. But what about everything else you might need from an ocean system? Nice looking shorelines are one thing, but what about water look and customization in general?

    It is also unfortunate for this asset that something high quality like Crest is free. It is free on built-in render pipeline only, yes, but this benefits other render pipeline users as well since it has an insanely large community around it as a result.
    Large community is always reassuring. This means easier problem solving and even more importantly leads to better security. Who wants to base their game on an asset that loses support the next day due to low generated income or what not?

    Crest devs communication is also amazing. They respond quickly on both Discord and GitHub.

    I would love to be countered by @NHydro btw. But it's been almost a year since his last activity. Why not communicate at all?

    I'm not affiliated with Crest at all. Just wanted to chime in for others who might encounter this thread. That there is a nice alternative, albeit with much inferior shorelines, but also solid pros.

    EDIT: I would love to have Crest with N Hydro shorelines :D Alas, one can't have it all I guess.
     
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