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water shader, placement, large surface

Discussion in 'Editor & General Support' started by dacloo, Apr 10, 2006.

  1. dacloo


    Jun 30, 2005
    Hi there,

    I have a large surface (9999 x 9999) with a water shader on it.
    I tried to change the texture/bump placement on this shader, because
    the waves and colors are ruined because of the large surface dimensions.
    How can I get this right? Isn't the shader supposed to be independent
    of the size it's on? It's a repeating, tiled thing right?