Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Water seems to have limited movement?

Discussion in 'General Graphics' started by agileArt, Dec 20, 2014.

  1. agileArt

    agileArt

    Joined:
    Apr 20, 2014
    Posts:
    14
  2. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    579
  3. agileArt

    agileArt

    Joined:
    Apr 20, 2014
    Posts:
    14
  4. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    579
    try to cranck up tiling on all texture inputs you have in that shader equally
    like 200* 200 for all textures(i guess you need even more)
    except the ramp
    and show screens
     
  5. agileArt

    agileArt

    Joined:
    Apr 20, 2014
    Posts:
    14
    Thank you, where would i find that?
     
  6. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    579
    its on the screen you showed
     
  7. agileArt

    agileArt

    Joined:
    Apr 20, 2014
    Posts:
    14
    did a 200x200 in the tiling x&y slots. No change really.
    What about the offset?
     
  8. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    Your scale is to high. You don't have enough triangles to make a wave...