Subject should read 5.4.0F2, not F1. Not sure if this is limited to VR or not, but reflections in water are completely wrong. Take a look at the green buoy. This is just one eye's shot. In the other eye the reflection is on the other side of the buoy. So in VR you get this weird looking reflection (not limited to the buoy, it's everything) all the way across the entire view that makes it look like the entire reflection is all on one plane a few meters ahead of the camera. Totally unusable. Is there something I can do to fix this? I'm using one of the stock water assets that comes with Unity. On an unreleated note, "single pass rendering" in VR doesn't work at all. It just shows two separate images from two separate viewpoints floating in front of you. Not bothering with a screenshot because anybody that's ever checked that box has got to know about it already.