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Water problem!

Discussion in 'PSM' started by TheSonicTeam2014, Jul 28, 2014.

  1. TheSonicTeam2014

    TheSonicTeam2014

    Joined:
    May 4, 2014
    Posts:
    24
  2. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    I'm guessing that the shader you're using tries to sample the depth buffer? And I think that is not possible..