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Water Prefab Bug on Intel

Discussion in 'Editor & General Support' started by marty, Apr 9, 2006.

  1. marty

    marty

    Joined:
    Apr 27, 2005
    Posts:
    1,170
    I wrote a small Unity web applet that uses the water prefab.

    There seems to be a problem rendering the water on my Intel Macs. While the water prefab renders just fine on my (Intel) MacBook Pro in Safari, it does not render at all on my (Intel) Mac Mini.

    The attached images show the good (MacBook Pro) and bad (Mac Mini) versions, respectively:
     

    Attached Files:

  2. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    I think thats just because of the mac minis graphics card... I dont think thats a bug, you just cant run that shader on it.

    Bill
     
  3. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    4,732
    I don't know off the hand if the shader should work but it should definately fallback to the simpler water shader.

    I will look into it.
     
  4. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    Oh good point, forgot there was a fallback.

    Bill
     
  5. marty

    marty

    Joined:
    Apr 27, 2005
    Posts:
    1,170
  6. marty

    marty

    Joined:
    Apr 27, 2005
    Posts:
    1,170
    Boy, the Unity forums are starting to get kinda thick with bots now, aren't they?