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Feature Request Water on URP

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by ph_, May 24, 2023.

  1. ph_

    ph_

    Joined:
    Sep 5, 2013
    Posts:
    232
    Water (ocean, rivers ...) has been introduced as built-in in HDRP; is there any plan to adapt it (or create a new) to a URP version (adapter to mobile needs, mid-end and high end)?
     
    sabojako likes this.
  2. linosia97

    linosia97

    Joined:
    Jul 8, 2018
    Posts:
    27
    Second it.
    Also - would love to see shader graph support for this URP water system.
    And also interactivity with collisions (like when player enters water, the ripples and trails would be created on water surface).
    Rivers with splines, waterfalls? Underwater?
     
    Last edited: May 24, 2023
  3. linosia97

    linosia97

    Joined:
    Jul 8, 2018
    Posts:
    27
  4. linosia97

    linosia97

    Joined:
    Jul 8, 2018
    Posts:
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  5. linosia97

    linosia97

    Joined:
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    Posts:
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  6. ManueleB

    ManueleB

    Unity Technologies

    Joined:
    Jul 6, 2020
    Posts:
    102
  7. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    793
    I assumed it wouldn't happen until shader blocks was finished.