Search Unity

water occlusion culling not working

Discussion in '5.3 Beta' started by AndreyO, Nov 6, 2015.

  1. AndreyO

    AndreyO

    Joined:
    Jan 31, 2014
    Posts:
    18
    Water obstructed by terrain still get rendered after scene reopen.

    How to reproduce:
    1. create scene
    2. add water prefab to scene (bug appears with each kind of water)
    3. add camera to scene, looking at water
    4. add terrain to scene so that it completely obstructs water from camera view
    5. Mark both terrain and water as Static
    6. Bake occlusion culling
    7. Ensure that water disappeared from scene on Occlusion Culling Visualization
    8. Close scene, then open it again
    9. See that water appeared on Occlusion Culling Visualization (you can also use Frame debugger to ensure water is rendered)
    Sample project download link: https://www.sendspace.com/file/kdjz07
     
  2. AndreyO

    AndreyO

    Joined:
    Jan 31, 2014
    Posts:
    18
    Guys? What do you say?
     
  3. _Audrius

    _Audrius

    QA Minion Unity Technologies

    Joined:
    Jul 9, 2014
    Posts:
    4
    Last edited: Nov 25, 2015
  4. AndreyO

    AndreyO

    Joined:
    Jan 31, 2014
    Posts:
    18
    Thank you
     
  5. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    4,718
    I reported this broken in 4.X, and it has remained broken since. It's obvious when you look at it, that it's not occluding from the cameras reflected position/orientation.

    I hope you all manage to fix it in this release. It makes occlusion culling when using water completely useless.