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Water In Oculus Go

Discussion in 'VR' started by JessTaylor90, Apr 10, 2019.

  1. JessTaylor90

    JessTaylor90

    Joined:
    Aug 22, 2017
    Posts:
    9
    Hi all,

    I've been building a game for oculus go using Unity's water prefabs. I've not edited the water (except to add a script for underwater fog), and when I test it on my oculus go, the quality of the water reflections is really poor. Very pixelated and so on. Does anyone have any suggestions to lessen the pixelation/loss of quality, or am I better off purchasing a mobile water shader from the app store?

    Thanks!
     
    ROBYER1 likes this.
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Did you find any solution?