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Water Clipping / Tearing effect

Discussion in 'Editor & General Support' started by LEDWORKS, Mar 14, 2012.

  1. LEDWORKS

    LEDWORKS

    Joined:
    Mar 14, 2012
    Posts:
    9
    I have some kind of problem with the refraction in the Water.cs shipped with 2.6. or maybe the shader.
    The Refraction is clipping, or so it appears, and i cannot figure out how to fix it...;/

    Why does the clip plane offset need to be in the negative for it to work?
    and this would be all good if it didn't then clip at the shore :(

    (below a screenshot with the clip at 0.07)
    $water bug.jpg
    What the hell is goin on here?

    p.s where can i upload a web player build so you guys can test it and see what am taliking about?
     
    Last edited: Mar 16, 2012
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,527
    try to scale down the water mesh and see if that has an effect