Asset Store -15$ Hello Everyone. With Water2D Tool you can quickly create dynamic 2D or 2.5D water for your game. This plugin allows you to make your 2D game more dynamic and engaging. The ability to animate the water can be used to create different puzzles and obstacles for the players. Water features 2D and 2.5D water. The 2.5D water is similar to the one found in games like "The Cave" or "Rayman Legends". Water flow that affects the objects in the water. You are able to specify a direction like: Left, Right, Up, Down or use an angle value. 2 methods for simulating the Buoyant Force(This is what makes the objects float in the water): Physics based buoyant force simulation that applies the Archimedes Principles. This makes the objects behavior more realistic in the water. Linear Buoyant Force. Not very realistic, but very cheap in terms of performance. The objects in the water can change it's total Area. The change is proportional to the area of the object that is submerged in the water. 2 methods for animating the water: Animation by object reference. Animation by area offset. Constant Area. If the width of the water is increasing the water height will decrease so that the initial water area does not change. Texture Tiling. The UVs are recalculated every time the width or the height of the water mesh is changing. As a result there is no texture stretching. This is done in the Editor as well as at Run Time. The ability to specify the pixels per unit for the texture. Idle waves. Works with 2D and 3D Colliders. WebGL DEMO Video TutorialsYou can click on objects to move them in the scene. Below are a couple of Gifs of Water2D Tool. Water Creation. Floating objects. Physics based Buoyant Force simulation. 2.5D Water. Water flow. Area change by objects. Water animation and constant water Area. UV recalculation In the Gifs bellow the green and yellow rectangles are a single 512 x 512 px texture. Please tell me what do you think about this tool. What functions would you like to have besides the above?. You can contact me personally by email email@example.com or follow me on Twitter. Thanks.